XCOM 2
138 个评价
(WOTC) Everyone Equips Everything
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
8.887 MB
2018 年 1 月 18 日 下午 5:28
2018 年 10 月 31 日 下午 4:33
14 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
(WOTC) Everyone Equips Everything

描述
This mod allows (almost) every soldier to equip (almost) every weapon. Rookies with shotguns, Psi Operatives with cannons, Sharpshooters with vektor rifles, or whatever.

Game balance is not a high priority.

In the case of differing animations or class skills needed, EEE quietly creates duplicates of the items behind the scenes. For example, the autopistol equipped by a Sharpshooter is actually a different item template than the one equipped by a Templar, though it's completely transparent to the player. This allows this mod to work without any changes to the classes themselves, and you can install it to a game in progress.

Equipping a bullpup on anyone but a Skirmisher gives the ability to fire twice in a turn, but I didn't take that ability away from the Skirmisher class because they're already probably the weakest of the three factions. Instead, a Skirmisher using a bullpup gets aim and mobility bonuses, but they can also use a different gun for more damage.

Similarly, equipping a sniper rifle on anyone but a Sharpshooter grants squadsight, but Sharpshooters also keep their class-granted ability so they can use squadsight with vektor rifles, or, well, anything, actually.

Using a Vektor rifle grants the "Sting" ability, allowing one shot from concealment that will not break concealment. Reapers can still get the ability from their class as well. (If a Reaper has it from both sources, they get two uses per mission)

You can give Templars a ripjack, which makes them a pure melee class, and also lets them grapple and yank enemies out of cover. If you do this, perks that require an autopistol will be useless.

Modded classes aren't supported, because every class has to be explicitly added to the ini. You can add them yourself without too much difficulty, though.

WOTC Only.
38 条留言
Revin 2024 年 12 月 21 日 上午 1:55 
You can't equip melee weapons for LWOTC classes. Only Rookies can use melee weapons.
attiladuran123 2024 年 3 月 4 日 上午 1:17 
@Cap'n Blokebeard it's working perfectly fine ( and I am Using the Five tier Overhaul )
Cap'n Krampus Wolf 2023 年 2 月 13 日 下午 2:34 
Just a warning: This crashes your game when you go further in to the point you can use Plasma Weapons on Reaper.
Papistman 2023 年 1 月 10 日 下午 3:44 
Does this work Kiruka's modded Lwotc base classes?
Zise 2022 年 8 月 23 日 下午 6:41 
need this so my ODST reapers can use the halo sniper
Barry Bee Benson 2022 年 1 月 2 日 上午 12:34 
@dustadon yes
Boyrdee 2021 年 12 月 26 日 上午 5:52 
Hello do this work with lwotc
MikeWazowski 2021 年 12 月 11 日 上午 10:32 
Love it! anything that makes the game like classic xcom. :) I always loved having some rookie with Rpg, and an RPG mule,
Slackboy101 2021 年 3 月 3 日 上午 5:09 
As an RPGO user I use this too give the Hero classes every weapon, mostly because Banish point blank with a Shotgun is STUPIDLY satifying with the Eddy from Ed Edd n Eddy voicepack
BOOGEYMANE 2021 年 2 月 13 日 上午 9:57 
i tired it today and got it to work. but the thing is, i cant get it to work with custom classes. got the shocktrooper class mod and field medic one. i understand the basics of adding lines in ini files and stuff but it still doesnt work. are the no spaces allowed in the class name or anything like that? dont know how to whrite the lines correctly with those class mods