Portal 2
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One Track Mind
   
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46.286 MB
2018 年 1 月 15 日 下午 11:56
2018 年 1 月 17 日 上午 6:54
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One Track Mind

描述
This is an overgrown\bts themed map exploring the concept of having access to only one portal.

It's also my entry for the 17/18 TWP winter Mapping Competition. The theme was: "Your map must start somewhere in the campaign and feature the player taking an alternate route and end up somewhere else in aperture"

Length - Long

Difficulty - Mid

Check out my other Maps:

Manipulation: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1218897779
Agelity: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=965679491
Getting through the Fizzler: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=630082961
16 条留言
Big Chungus2010 2023 年 2 月 5 日 下午 8:41 
I'm not sure if it's intentional, but you can still use the light bridge to lift the the cube by slinking out to the ledge next to the fizzler, and then swapping the light bridge to the higher magnet spot trying to prevent this solution.
𖹭 Snowy 𖹭 2022 年 2 月 10 日 下午 12:05 
I found a bug. The button that is linked to the door and door steps, if you place a cube and take it back before the animation of steps ends the steps will bug out. Two of them will be extended and one hidden. If you come close to them you can actually clip through them in this state.
.:bᵘʳⁿz:. 2018 年 5 月 3 日 下午 11:21 
That wasn't a map but rather a torture device there for a bit. Good work.
Unowninator 2018 年 3 月 7 日 上午 11:26 
1. There should be an autosave after the test chamber; I died thinking I was supposed to jump on the cube pipe.

2. If you don't want players to portal when you're on the ledge, you could've at least had a small fizzler or flip panels when the button's active.
quatrus 2018 年 1 月 30 日 上午 7:26 
Excellent mapping and hammer work. Had a problem at the exit - couldn't get a portal across low enough to lift the cube. Thanks for creating
Toro2006 2018 年 1 月 23 日 上午 5:26 
Yo. Please make a part 2 !!
Part 2 ! Part 2 ! Part 2 ! Part 2 !
Pinhead  [作者] 2018 年 1 月 19 日 上午 4:48 
That's a good point @ApocUni I'll get onto fixing that, thanks!
aqmlyn 2018 年 1 月 19 日 上午 4:33 
I believe I may have found a trapping situation. If I place the companion cube on top of the normal cube, both on top of the button that swaps the orange portal (I have a blue portal by the normal cube respawn button), then respawn the normal cube, I don't see a way to access the companion cube anymore. I don't have the bridge, so I can't get to the top area, and I can't portal my way back to the companion cube spawn area because the orange portal is on the wrong side of the fizzler. I love the puzzle and hammer work though!
. 2018 年 1 月 18 日 下午 12:14 
I found the correct solution. @Stimich Interesting video but I think you should avoid drinking coffee :steamhappy:
ZAEROS 2018 年 1 月 18 日 上午 2:43 
Good fun map, Not too easy realised I needed a cube swap eventually, Enjoyed, Thank you.