全面战争:战锤2

全面战争:战锤2

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Equal Auto Resolve
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标签: mod, Campaign
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115.249 KB
2018 年 1 月 10 日 上午 9:49
2021 年 7 月 14 日 下午 12:57
15 项改动说明 ( 查看 )

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Equal Auto Resolve

描述
Removes the penalties for the player(s) and bonuses fpr the AI, so that AR between player vs AI is equal to AI vs AI and player vs player. Doesn't change balancing between units/roles.



Skill Point Mod for TWW2: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1149603950
94 条留言
lwhのsama 8 月 8 日 上午 8:11 
沃日 不知道在想什么 打了以后暗精一个九头蛇自动分顶的上巴托二十人队 里面还是有英雄有飞马骑士王国骑士的:steamfacepalm:
Etxxu 1 月 8 日 下午 1:07 
Any way to port to WH3, please?
Espritviril`` 2022 年 7 月 6 日 上午 7:50 
Yeah it says incompatible version when we both have this mod. Even though the version numbers and mod orders are same.

Also I tested some stuff and I actually lose more units and having more casualties when I played as High Elves against Dark Elves when I have this mod on. When it isn't enabled I don't lose any units and I lose 300-400 less troops. (From 1200 casualties with mod to 800 without this mod)

I'm playing SFO with VH/N difficulty. So my question is does this mod change more than just removing penalties from player and buffs from AI? I asked to SFO team and they say SFO does not change anything for AR. Any ideas on what would be the problem? Your mod shouldn't make the AR worse..
Jeslis 2022 年 7 月 5 日 下午 7:04 
Err, how do you know its not working? or are you saying that when you and your friend add this mod, it crashes/unable to load your multiplayer?
Espritviril`` 2022 年 7 月 5 日 下午 12:43 
I cant get this mod to work in multiplayer, playing coop with a friend. Is it possible to make it work?
Getto Gecko  [作者] 2022 年 5 月 17 日 上午 9:49 
It works on all factions equally, if thats what you asking? It doesn't affect campaign buffs when you mean something like that.
ZiTa 2022 年 5 月 17 日 上午 7:57 
So... and I do apologize for such a stupid question. I assume this mod works on Morathi ( cult of pleasure ) as the example. I have heard and read that she gets said bonus when u dont see her "battles" on the map. Am I corrent ?
Pimpin Pippin 2022 年 2 月 16 日 下午 12:58 
Oh and if you can please tell me what does this line do/affect? (its set to 0 by default by CA in their files)
"autoresolver_ensured_unit_loss_damage_multiplier"
Pimpin Pippin 2022 年 2 月 16 日 下午 12:55 
Thank you for this great mod.
Can you please tell me what lines/packs do i need to change so that in auto-resolve the chance for a unit to die in a winning army is non-existent (or minimal)?
I am trying to make a mod so that units will always survive (or as close to always as possible) a auto-resolve if their army is victorious in auto-resolve.
Getto Gecko  [作者] 2021 年 8 月 31 日 上午 3:55 
1/3

Ok this took me quite a while because I haven't looked into this topic for a long time, basically since very early into game 2 so I needed some time to find the tables for you.
So to be specific on your 2H issue. There are 3 tables that you might want to look into:

1. autoresolver_ai_usage_group_combat_potential_modifiers_tables

Here you can find additional and multiplicative values for AR, some roles get +1000 to its value while others only get 75% or 85% of its value.