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Also I tested some stuff and I actually lose more units and having more casualties when I played as High Elves against Dark Elves when I have this mod on. When it isn't enabled I don't lose any units and I lose 300-400 less troops. (From 1200 casualties with mod to 800 without this mod)
I'm playing SFO with VH/N difficulty. So my question is does this mod change more than just removing penalties from player and buffs from AI? I asked to SFO team and they say SFO does not change anything for AR. Any ideas on what would be the problem? Your mod shouldn't make the AR worse..
"autoresolver_ensured_unit_loss_damage_multiplier"
Can you please tell me what lines/packs do i need to change so that in auto-resolve the chance for a unit to die in a winning army is non-existent (or minimal)?
I am trying to make a mod so that units will always survive (or as close to always as possible) a auto-resolve if their army is victorious in auto-resolve.
Ok this took me quite a while because I haven't looked into this topic for a long time, basically since very early into game 2 so I needed some time to find the tables for you.
So to be specific on your 2H issue. There are 3 tables that you might want to look into:
1. autoresolver_ai_usage_group_combat_potential_modifiers_tables
Here you can find additional and multiplicative values for AR, some roles get +1000 to its value while others only get 75% or 85% of its value.