XCOM 2
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(WOTC) Three Tier Cosmetic Weapons
   
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Weapon
标签: cosmetic
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255.205 KB
2018 年 1 月 7 日 下午 3:00
2019 年 5 月 14 日 下午 3:33
19 项改动说明 ( 查看 )
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(WOTC) Three Tier Cosmetic Weapons

描述
Adds cosmetic versions of the standard weapons at all three tiers, so that you can have a tier 1 beam rifle, or a tier 2 conventional pistol, or a tier 3 conventional sniper rifle, or whatever else you want. The mod also includes support for cosmetic versions of the Chosen weapons.

It also adds weapons at their own tiers, that will upgrade without changing look, so you can use those if that's what you want. (For example, the normal game's conventional rifle will upgrade to a mag rifle, but the tier 1 conventional rifle will upgrade to a tier 2 conventional rifle)

The new weapons should be automatically added, but if that doesn't work, try typing ForceThreeTierCosmeticUpdate at the console.

WOTC Only. For TLP weapons, use: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1535617521
For something similar in vanilla, try this: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=648728232
141 条留言
Zeberko_PL 2024 年 12 月 19 日 上午 3:41 
Mod incompatibility has been determined.

"[WOTC] Prototype Armoury" is incompatible with this mod

This is probably the part with "Weapons and armour are now individually buildable instead of infinitely granted through schematics"
Zeberko_PL 2024 年 12 月 18 日 下午 1:14 
It doesn't quite want to work for me, but it's not the mod's fault. I have a mod's spro and there's probably some conflict somewhere. I can only see tier 1 weapons. I started a new campaign. I have access to T1. I'm starting to research magnetic weapons. I see that I should get T2. After completing the research, windows showing magnetic weapons pop up, but not T2. I can't find it on the training ground or in item production. Maybe someone has a crystal ball and can predict where the problem is
TannerA 2024 年 7 月 25 日 上午 11:04 
are you going to make one for long war weapons
Circle of Psi 2023 年 7 月 26 日 上午 11:28 
Just to keep in mind that this mod does not play nicely with "No More Psi Amps" & True Utility Pistol Slot, after some testing
Zaku II (Alias WatcherZigzagoon) 2022 年 7 月 7 日 下午 12:57 
@Darth_Smuckleton It wasn't easy, but I managed to use the Sidearms as a guideline for adding the Rifles to the list of viable options for the Bayonets. I think the same thing can work with the underbarrel attachments as well
至圣斩帕拉丁 2022 年 5 月 13 日 下午 8:18 
You are my lord
AxFive 2021 年 8 月 26 日 上午 4:39 
This is exactly what i needed thanks man :)
카윌오르 2020 年 12 月 5 日 上午 4:02 
your GOD
Queen Victoria's Top Guy 2020 年 7 月 18 日 下午 11:00 
Is there anyway to change the projectiles and sound effects for the tier 2 and 3 weapons? I remember being able to do that long ago with another mod.
Joe 2020 年 5 月 23 日 下午 10:33 
Doesn't work even after entering the console command. Is there any mod conflicts?