XCOM 2
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[Old] [WotC] Laser Weapons - Magnetic Tier Replacer
   
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209.246 KB
2018 年 1 月 6 日 上午 8:04
2018 年 1 月 15 日 下午 5:10
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[Old] [WotC] Laser Weapons - Magnetic Tier Replacer

描述
There's a new version!: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/1929061963

Replaces the Mag Rifle, Mag Pistol, Gauss Rifle, Shard Gun and Mag Cannon with Pavonis Interactive's Laser weapons and edits the descriptions to fit them into the game's lore and story.

This mod is a patch for NStriker's port of LW2's Laser Pack to War of the Chosen and requires it. It disables the new Laser tier and replaces the vanilla Tier 2 instead. I've only changed the appearance and descriptions of the T2 weapons so any other ini or mod added changes to T2 you might have shouldn't be affected.

CREDITS
Pavonis Interactive for making the awesome laser guns in the first place.
NStriker for porting them to War of the Chosen.
robojumper for the Laser Tier Disabler for vanilla XCOM 2, the code of which I used to remove the laser tier.
36 条留言
Lago  [作者] 2019 年 12 月 5 日 上午 7:41 
With the renewed interest in these old mods, I've uploaded a new version that uses the more robust Weapon Skin Replacer by Iridar. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/1929061963
Lago  [作者] 2018 年 10 月 7 日 下午 12:52 
I'm unlikely to try and get it working myself, I think it'd require rebuilding the mod from the ground up. But anyone else is welcome to have a crack at it.
endersblade 2018 年 10 月 7 日 上午 11:21 
Good point. What about the Coil Guns version of this though?
Lago  [作者] 2018 年 10 月 7 日 上午 7:42 
The method I used I only ever got to work on vanilla weapons: I never managed to edit the SMGs.

As for having another go at it, I'm not sure it'd be worth it now. Official laser weapons come out in two days and I'd be surprised if Primary Pistols doesn't add support for them in short order.
endersblade 2018 年 10 月 6 日 下午 2:47 
So saying I find the entity, is this something I can change via .ini files or does it require the mod kit? Or can I ask a favor and can you look into it? :-)
Lago  [作者] 2018 年 10 月 6 日 上午 11:28 
This mod only overwrites the vanilla weapon entities. I'd assume the primary pistol is a custom weapon entity.
endersblade 2018 年 10 月 6 日 上午 11:18 
Having a bit of an issue and I'm pulling my hair out trying to figure what's causing it. I'm using Primary Secondaries and the Dual Wield Pistols mod. The secondary pistol upgrades to laser, but the primary upgrades to mag. It doesn't seem to be pulling the proper image/model/etc. Any idea as to what I need to do to fix this, or what might be causing this?
Cato 2018 年 5 月 27 日 下午 5:06 
Retina-searing visuals - I love it! Thanks for the patch. :ethereal:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1396569850
HavocLordX 2018 年 5 月 15 日 上午 3:20 
Beautiful. lasers and coilguns for me.
Lago  [作者] 2018 年 1 月 15 日 下午 5:47 
@MrCloista: You'd need to make a new mod with the same source code. T3 laser's been requested a few times and it's pretty easy to do so I put one together. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1271019474

@Emerd Schwerznger: This mod might be what you're after: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1267164077