饥荒联机版

饥荒联机版

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Health Extended {Bleeding/Injuries}
   
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1.380 MB
2018 年 1 月 5 日 上午 11:43
2019 年 6 月 24 日 下午 2:51
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Health Extended {Bleeding/Injuries}

描述
Health Extended
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Code by Desblat.
Art by Shame and Water never stops.
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Mod makes game a bit more realistic adding new elements Blood to bleed and Injuries.


--==BLOOD TO BLEED / INJURIES==--


-=Mechanics:=-
>Every time character is attacked there is a chance to get bleeding debuff or random injury.
>All debuffs are shown overhead.
>Most mobs and the player now have blood, meaning they will start to bleed if got hit hard enough.


-=Bleeding mobs:=-
If you hit mob with weapons and some tools there is a chance to make them BLEED.
>Chance depends on:
--a) Damage you dealt.
--b) Weapon you used.
>Different mobs have different bleed rate.
>Bleeding mob looses 1% of their max health every second they bleed.


-=Bleeding Mechanics for player:=-
1) Bleeding causes character to lose health overtime until it is stopped.
2) You can stop bleeding with bandages.
3) Bleeding damage also adds penalty to MAX HEALTH.
4) The more blood is lost the harshier MAX HEALTH penalty becomes.
5) Blood slowly restores overtime.
6) Lost blood can be restiored using syringes.
7) Webber and Woodie can safely use monster blood syringes. Don't you dare do the same as Wilson.
8) Wx-78 can not use any syringes, he is a robot duh.
9) Total MAX HEALTH penalty doesn't stack with penalty caused by revivies. Only harshier penalty is applied.

I N J U R I E S
Because only bleeding is too easy.

1) Different mobs aply different injuries.
2) Chance depends on mob name (eh?) and mob damage.
3) Injuries slowly heal overtime.
4) Sleeping makes character heal much faster.
5) Wendy, Webber and Walani (eh?) heal faster, as they are young.
6) Maxwell and Wickerbottom heal slower, as they are old.
7) Wx-78 heals much slower, but can deal with injuries using repair plates.


-=New items=-
New tab "health" added to craft table, it includes Honey Poultice, Healing Salve, Anti-venom, and 4 new items: Silk Bandage, Doctor's Poultice, Syringe of Blood, Syringe of Madness.
1) GRASS and SILK Bandages stop bleeding and heal a bit.
Honey Poultice stop bleeding too.
3) Syringe - partially restore blood lost.
- Syringe with Blood.
- Syringe with Nightmarefuel, load nightmare fuel into
- Syringe with Monster blood,
4) Crutch - removes speed debuff.


-=Rebalance=-
Max health respawn penalty removed, this can be toggled in config.


-=Cross mod interaction:=-

Intreracts with THIRST mod.
>You can fill bottles with blood of fallen foes. In cost of sanity.
>Loosing blood causes you to loose hydration too.

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Thanks to BeetleDen and Delta_64 for help with quotes and art.
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99 条留言
RexiMls 7 月 26 日 上午 12:55 
Not work anymore in new version need update!
Sukaiba 2023 年 11 月 11 日 下午 4:24 
When riding a beefalo the debuffs seem to go to you instead, perhaps because beefalos are unarmored, maybe you could give tamed beefalos a resistance corresting to wether you're armored when mounted?
licet_insanire 2021 年 4 月 22 日 下午 5:34 
Would it be possible to make it so that when you're on a beefalo but not wearing armor you won't get injured if hit by mobs like pigs and spiders, which damage the beefalo and not the player?
xav07theboi 2021 年 1 月 5 日 上午 10:14 
it still counts you as injured when ghost
Rocketeer 2020 年 12 月 2 日 下午 4:58 
Does this have any compatibility issues with epic? want to know before i add it to my game
Nathan22211 2020 年 11 月 27 日 上午 4:50 
seems like the bleeding mechanic needs some work, because for one thing your body can heal wounds that require bandages and regenerate its own blood, on top of that using animal blood in a human is a really bad idea due to rejection
YepThatsMyName 2020 年 8 月 12 日 下午 12:08 
Welp, Now I know what I am gonna do today
Also, I know the development of this mod ended in like the last yeah, But is this at least partially working
Alex 2019 年 9 月 26 日 下午 3:57 
Okay, thank you. =3
Desblat \ Обломов  [作者] 2019 年 9 月 26 日 下午 2:50 
@Alex
and no, it wasn't pvp thing, only mobs spawn collectable blood.
Desblat \ Обломов  [作者] 2019 年 9 月 26 日 下午 2:46 
@Alex
TBH haven't test if this still works in a while.
Mechanics was:
kill mob, hover bottle over blood at the place of corpse, hit RMB "Get Water".

If it doesn't do anything - forget it. It wasn't really useful anyway. It used to add like 50 water per 15 sanity.