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Winter Lodge (AR)
   
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游戏模式: 军备竞赛
文件大小
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10.826 MB
2013 年 2 月 8 日 上午 10:07
2013 年 2 月 19 日 上午 11:25
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Winter Lodge (AR)

描述
This map was created for the GameBanana.com winter mapping contest.
(and received 2nd place! http://gamebanana.com/news/20534)

It'll be a long time before I ever update this map to fix various bugs and in all probability I might not ever get round to doing so.
14 条留言
Jura 2015 年 6 月 29 日 下午 10:01 
I can't play it because I can't select a game mode when trying to play offline with bots.
nikkeli 2015 年 4 月 8 日 上午 9:03 
:)
Smint 2013 年 5 月 16 日 下午 1:36 
Nice map! cool timelapse.
Nogo 2013 年 5 月 9 日 上午 11:38 
no playable mode
Craig  [作者] 2013 年 2 月 19 日 上午 10:13 
Thanks for all the praise everyone!

In response to Ztride I think the doors go at an appropriate speed and I don't see much of a reason to change them (I used the same speed as Valve maps).

To AWG, I think I know the issue you're refering to and I'm going to have another crack at fixing it at some point in the very near future. Also, I can't do anything about the bots, sorry.

A small update on the deatchmatch mode; everything seems to work up until I try to generate a nav mesh and gets bots to try it out. If anyone would like to [tell me how] (http://psteamcommunity.yuanyoumao.com/workshop/discussions/-1/864959336457777034/?appid=730) to turn off random spawn points for deatchmatch, that'd be grand (and yes I have changed the appropriate parameter in the info_map_parameters entity).
The A.W.G. 2013 年 2 月 19 日 上午 9:35 
My experience: very nice scenario but textures inside the house are all fraked up during the respawn time. Also, the bots are retarded.
Ztridus 2013 年 2 月 19 日 上午 3:16 
Doors open very slow, you might want to double or tripple the speed at which they are opened.
MICHAEL MAKES AN ENTRANCE 2013 年 2 月 15 日 下午 6:56 
awesome, can't wait for new gamemodes on it
schnittemilch 2013 年 2 月 15 日 下午 4:43 
good job
thibmaek 2013 年 2 月 15 日 上午 7:30 
Super map