安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









In response to Ztride I think the doors go at an appropriate speed and I don't see much of a reason to change them (I used the same speed as Valve maps).
To AWG, I think I know the issue you're refering to and I'm going to have another crack at fixing it at some point in the very near future. Also, I can't do anything about the bots, sorry.
A small update on the deatchmatch mode; everything seems to work up until I try to generate a nav mesh and gets bots to try it out. If anyone would like to [tell me how] (http://psteamcommunity.yuanyoumao.com/workshop/discussions/-1/864959336457777034/?appid=730) to turn off random spawn points for deatchmatch, that'd be grand (and yes I have changed the appropriate parameter in the info_map_parameters entity).