安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I just changed the projectile. I didn't add a camera because I can't place it "centered". So the camera would be less precise than just aiming from the cockpit. Just use the welders as "notch and bead sights". I painted the last two welders red for better aiming.
Two suggestions for future updates, though.
1: The grinding is the most time consuming part of the firing process, because the piece that is ground is made of heavy armor. I would recommend altering the shell blueprint so that that piece is light armor or something softer.
2: A camera. This thing is great for destroying the enemy from a distance of several kilometers. Unfortunately, there aren't any cameras on the ship, which makes aiming from that kind of distance rather hard. Please add a camera, so that the zoom function can be used to aim from afar.