Divinity: Original Sin 2

Divinity: Original Sin 2

评价数不足
RED_GOBLINS
   
奖励
收藏
已收藏
取消收藏
Type: Add-on
Game Mode: GM
文件大小
发表于
更新日期
2.439 MB
2017 年 12 月 28 日 上午 1:40
2017 年 12 月 28 日 上午 2:29
4 项改动说明 ( 查看 )

订阅以下载
RED_GOBLINS

在 Heinz234 的 1 个合集中
Heinz234's GM Add-ons for Classic DOS2
12 件物品
描述
Adds a scene with the different Goblin (and 1 Orc) models to GM Mode.
The Goblins have different levels and some, but not all of them, have skills. Best practice would be to make them all level 1 and strip their skills before saving/exporting them, or give them the level and skills you want and then save/export them.

Once you have saved/exported the Goblins you can delete the original scene and even remove the mod from your save or campaign as you won't be needing it anymore because the Goblins are now part of your exported creatures palette.
5 条留言
Heinz234  [作者] 2020 年 7 月 17 日 上午 7:52 
There is no scene, it's just creatures for GM Mode. @Centurion
Centurion 2020 年 7 月 17 日 上午 7:19 
Where do you find the scene?
DonaldTrump 2018 年 4 月 12 日 下午 7:05 
Its bugged. Goblins only attack with a weapon if their off hand is free. Can't use 2 handed or duel wielding weapons
Heinz234  [作者] 2017 年 12 月 29 日 上午 3:46 
I prefer weapons and armour to not scale automatically myself.
I am sorry, but there will be no further updates to this.
Vizze 2017 年 12 月 29 日 上午 3:31 
Would it be too much to ask to make it similar to GM Blank Monsters? So the armor and weapons scales with level automaticly?