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Dwarven Sword is not available for smelting down, possibly others.
Ancient weapons cannot be smelted (surely they would be iron based and could follow the iron weapons)
Cast Iron Pot, Kettles, Pans (inc dwemer plates etc) could also be added if possible.
Leather items to be cut into leather strips.
Possibility to add a method of disenchanting all items so they can be melted down?
Otherwise, a great realism mod. The ratios are about right since during melting down and recasting a lot of material can be lost due to further impurities.
The only real suggestion I might make would be that, given the game's implications of size based on weight, one should be able to take a 30lbs suit of armor and turn it into more than 2-3 daggers, and with halved ingot return that's not possible. That's more a problem of crafting recipes than ingot return, though. (c: The only easy fix would be to set the return at 75% instead of 50%.
Wonderful idea and a great way of implementing it. I would be interested in seeing a balancing of ingot return and crafting recipes (because, seriously, who thinks a full suit of armor only uses 5x the metal as a dagger?) in one mod to avoid conflicts, and with your mod allowing the player to accumulate additional ingots, higher crafting costs wouldn't be much of a burden at all.
I looked for an option in a forge, but didn´t found one...