XCOM 2
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Cross Weapon Training
   
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4.399 MB
2017 年 12 月 25 日 下午 4:53
2021 年 8 月 8 日 上午 11:10
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Cross Weapon Training

在 RealityMachina 的 1 个合集中
RealityMachina's War of the Chosen Mods
97 件物品
描述
Who needs to stick to your default weapons all the time? Let your soldiers experiment.

The Basics
This mod adds two new slots to the Training Center.

These slots will enable a soldier of a proper class (ie Templars can stay home) to learn one of four disciplines:

Close Quarters: Shotgun and Bullpups
Assault: Assault Rifle and Bullpups
Marksmanship: Sniper Rifles and Vektor Rifles
Heavy: Cannons

When learned, that soldier can now equip any weapon in those categories. They will also gain +5 crit to the weapons they are class trained in. However, any non-native weapon a soldier is using (ie a shotgun on a Reaper, for instance) will be unable to crit.

To fix that, a soldier needs to train in Weapon Mastery. After doing so, they will be able to crit with non-native weapons, and gain +5 aim to the weapons they're class trained in.

There is a bit of a catch though...

The Details
By default, learning a weapon discipline takes 5 days.

Two days is added for every discipline a soldier already knows, so the final discipline on a soldier would take 11 days.


Weapon Mastery, on the other hand, takes 10 days to learn, and also gains 2 days for every discipline learned, so learning it at the very end will take 18 days.

If Weapon Mastery is learned early on beforehand however, it will multiply the training times of all remaining disciplines. So 5 days turns into 10 days, 7 days turns into 14, etc etc.

The trade-off of being unable to use crit builds for alternate weapons for a while vs being unable to quickly learn multiple disciplines will have to be made.

The Bonus
If you happen to have a mod that adds positive traits like my own More Traits mod, then there will be an additional option in the training center: Random Positive Trait.

This will grant you a random positive trait after 15 days of training time. It will always take 15 days, with no way to increase or decrease it.


FAQ
Does this work with modded classes or weapons?
Modded classes, yes. It may result in issues for primary melee classes.

Modded weapons will work if they use a vanilla weapon category. If they use a custom one, it will need to be added to the .ini

I want to change stuff
(wherever XCOM is installed)\steamapps\workshop\content\268500\1244140317\Config

XComCrossTraining.ini will have the variables you're looking for.

Does this work with Linux/MacOSX systems?
No. The highlander has been unable to update for those systems due to the latest patches not being released yet.

Please bug 2K or Feral Interactive to fix that already instead of coming to me.

Thanks
zxc2008 for providing a Simplified Chinese translation.
热门讨论 查看全部(2)
1
2 月 15 日 上午 3:38
Russian Translation
Sadler
1
2018 年 4 月 22 日 下午 10:27
Simplified Chinese Translation
zxc2008
127 条留言
abca98 7 月 16 日 上午 6:19 
Would be cool if you could train pistols. I would like my rangers to use them :(
Kabessaun 7 月 15 日 下午 12:46 
Alguém fez as modificações para add treinamento de combate com armas brancas, espadas e facas ?
ShadowDragon8685 2 月 28 日 下午 3:15 
You might want to modify this mod to move the Skirmisher's Marauder trait from the Skirmisher class itself, to the actual Bullpup rifle. As it stands, the Bullpup says that it can be fired twice in a row, but it cannot be; this results in the Bullpup being basically a worse assault rifle.
mynameactually 2024 年 12 月 6 日 上午 3:07 
I agree with Stolas. Would fit well with Stealh Bolt Caster mod.
TITANMASTER25 2024 年 6 月 19 日 下午 6:32 
I agree with chantzofdeth, can we possibly add swords and secondary weapons (knifes, pistols or other modded shenanigans such as the long war 2 weapons) to close quarters training? Or add a new training for these weapons?
The Fat Wolf 2024 年 4 月 18 日 上午 6:50 
Boltcaster would be great for this.
Robotron 2023 年 9 月 21 日 下午 7:58 
Dont use this alongside secondary primaries or dual wield mods, cause conflicts with it and doesnt allow to shift your primary to a secondary.
chantzofdeth 2023 年 5 月 26 日 下午 6:38 
is there a way to add swords? or other secondary weapons?
Kranford T. Butcher 2022 年 11 月 25 日 下午 6:50 
regretfully I think this mod is a dud for me. I trained people with this, but they were still not allowed to equip those particular weapons. For instance, a sharpshooter with training for assault rifles was still not allowed to pick up an assault rifle, and another guy I trained for shotguns was not allowed to equip those either. I do wonder if I am missing something here in all of this.
Noname 2022 年 10 月 12 日 上午 6:02 
If proper abiities could be bound to WEAPONS, not to soldier classes(double shot bullpup, squadsight sniper\vector rifle etc) a mod like this would be rated muuch more highly)