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Now I know that might come off as rude and that the author most likely put a great deal of effort into this map, but I can't say it's a good map with a straight face. This is a bad map for the following reasons.
-Map is too dark. What is shown on the pictures is NOT what the natural brightness actually is.
-Lanes are too narrow.
-Trees are in almost every little patch of surface area available.
-at least 40% of the map can't be used by non flyer units.
-As I'm sure someone already pointed out, all the waterfall and particle effects really take a toll on the system.
-"Turrets" are too strong for the low amount of effort they require to capture.
-"Edge" of the map isn't actually viewed, but buried under numerous trees and other maps. You would have to wait a good 3-5 min before any reinforcing army ever gets to the spot you had the option to start in, much less actually meet up with you in the fight.
Of 4k losses, the defending army only killed about 1k with their units. The enemy only attacked from one side, so one single tower stood for 75% of all casualties inflicted upon the enemy army.
Did a test without SFO and some other mods, just with vanilla and GCCM. Of 1497 losses, my defending Wood Elves army did 620. Again the enemy attacked from one side, so a single tower did 880.
Not only do these towers have extremely high damage for a map with such narrow and few chokepoints, they're also unbreakable.
The small walkways also seemed difficult for big units to move through properly.
Dunno if I should put it here or GCCM so did it in both.
Other than that, really cool map. Great work!
@ホールドタイト , I think I figured whats wrong, it seems that terry is unable to update the map in the data folder when I export it with the changes, as such it never really updates in the workshop either, might have something to do with the fact that I upgraded to an ssd recently.
I´m thinking about rereleasing the map with the improved performance for those that want it for custom battles and just send the files to the gccm gods for the campaign.
As for adding more flanking routes, right now it´d be quite difficult as I´m quite busy working on some naval maps (these are particularly hated by terry) for the mod and some stuff irl but if you got any suggestions please write them below and I could implement them down the line.
On another note, I also reduced the amount of falling leaves since @ホールドタイト reported severe fps drops, in my computer it runs ok but more feedback is welcome :D