Company of Heroes 2

Company of Heroes 2

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(2 - 4) Crossfire winter
   
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Item Type: map
Maps: 2v2
标签: MP
文件大小
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更新日期
13.873 MB
2017 年 12 月 20 日 上午 5:20
2021 年 1 月 1 日 上午 2:46
3 项改动说明 ( 查看 )

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(2 - 4) Crossfire winter

在 [DEUS] Invictus 的 1 个合集中
Invictus Map Collection
13 件物品
描述
Thank you for downloading "(2 - 4) Crossfire Winter'', if you haven't done that yet,
give it a try and let me know what you think of it!

Don't forget to rate the map, it means allot to me!



This map is property of Henry666 and I claim nothing.
I simply adjusted the map and modified it for Coh 2

_______________________________________________________________

Map Type:
- Comp stomp
- Port from Coh1
- 2v2 (1v1)
- Annihilation
- Victory Point Control

Adjustments:
- Map ported from Coh1 and I redid the central part of the map
- Made the map from summer weather to winter weather
- Added Blizzards & Streetlights
- Replaced all the ''unavailable'' objects by relic with new objects (houses/trees/bushes/ruins)
- Added (Balanced) territory points
- Adjusted the spawning points (made more room for the US base...) & spawn bunkers
- Almost all the buildings cannot be garisonned (due to balancing)
- Adjusted splats/splines/objects to make the map look more like winter

Weather type:
- Blizzard
- Snow
- Night
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Description:


In December 1944, Adolf Hitler attempted to split the Allied armies in northwest Europe by means of a surprise blitzkrieg thrust through the Ardennes to Antwerp. Caught off-guard, American units fought desperate battles to stem the German advance at St.-Vith, Elsenborn Ridge, Houffalize and Bastogne. As the Germans drove deeper into the Ardennes in an attempt to secure vital bridgeheads, the Allied line took on the appearance of a large bulge, giving rise to the battle’s name. Lieutenant General George S. Patton’s successful maneuvering of the Third Army to Bastogne proved vital to the Allied defense, leading to the neutralization of the German counteroffensive despite heavy casualties.
30 条留言
Peace_Brother 2022 年 10 月 12 日 上午 5:32 
good map
[DEUS] Invictus  [作者] 2021 年 1 月 1 日 上午 2:52 
What usually happens when you remove territory underneath water/ice is that the A.I. doesn't built stuff but just kind of sits there... I added territory again in the hope that that solves it.
Added a new path trough the wall into the city from one side, bots sides have 5 entry points now.
Checked all the ''Impass'' around trees and objects and adjusted the ones that took more then one blocks to imptove pathfinding.

Did allot so I hope that helpes your experience.
Know that this is an ported map from CoH1 and I adjusted it and made it a winter map, There is only so much I want to change on a ported map.

Have a safe/happy 2021!
SnowMan 2020 年 12 月 31 日 下午 8:10 
unites don't know what to do... terible pathfinder on this map.
دانيال أيفان مولا 2020 年 9 月 11 日 下午 5:48 
Okay i will check again later, maybe its just my weird pc, thank you for checking tho!
[DEUS] Invictus  [作者] 2020 年 9 月 11 日 上午 5:33 
Just the russian ones? I checked the files and the .info file contains the ''default skin: Winter'' line, so it should work just fine.
دانيال أيفان مولا 2020 年 9 月 10 日 下午 7:46 
It doesnt change russian clothes to snow clothes, maybe thats just me?
Pride 2018 年 4 月 29 日 下午 5:09 
really nice map, especially with the realism mod
Gooes 2018 年 4 月 11 日 上午 4:40 
nice map
[DEUS] Invictus  [作者] 2018 年 3 月 12 日 下午 12:46 
Thanks! Glad you like it :)
«DoP»Orklord 2018 年 3 月 11 日 下午 7:40 
:shsword:Nice Map Invictus :) Just playd it Yesterday - Thx !