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报告翻译问题









Look for white lines coming from bubles. They indicate who has to be killed first before buble pops. If the white line leads to another target which also has bubble, keep looking until white line leads to a target that has no buble on it. Such target will be the anchor and the one which has to be defeated first.
The amount of army is also lower than usual because I wanted to make map less heavy. 8 inhibitors are there so player does claim all castles rather than rush the ones that have inhibitor inside.
Difficulty-wise there's little to do without including spirit workers for Empire or putting very large amount of high-level units. It's pretty much Medium in terms of it. Making it harder without causing heavy impact on performance may prove too difficult at this point.
What is the gold situation on this map?
My biggest concern would be payday, with how little gold there seems to be, unless the Empire has several vaults brimming with the stuff, or there's a gold shrine locked away in one of the quadrents of the fortress.