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Even Duncan at honk kong´s campaign said that a shadowwrun choice from a menu made by mega corporations.
Having said all that, I didn't really enjoy the experience. This mod was like playing as a member of the Suicide Squad, or La Femme Nikita, where you don't really have any choice or agency, or even any illusion of those things. Shadowrun is usually a game where the 'runners are social outcasts. Maybe they're Robin Hood, maybe they're Jesse and Frank James, but they aren't a government black ops team.
This mod felt like I was being forced to be The Man. Dialogue to resist this portrayal were few and far between. Not everyone is going to have my preferences, of course, and as I said in the beginning, the mod is well-made. It just isn't for me.
Even on Hard its easy to progress as you acquire much more Karma than the base SR:HK campaign and the Bonus campaign, I played a Shamage and maxed Willpower/Magic quite quickly.
now take what i say here with a grain of salt because if i had to guess this was written by some lone dude in his spare time. if that is the case he has done far more than i will ever be willing to XD.
in short if you just want to street sam, adept, spell cast, summon, rig or run and gun through a different environment this campaign is for you. if you care about characters and story, i recommend the other campaigns i mentioned over this one first.
Early on there may seem to be a strong emphasis on ettiquites but they make little to no functional change in the outcome of anything save for some extra newyen early on.
you cant start with cyberware so i would not bother putting points into cyberware early on.
everything else functions as normal, i just wish that there were more skill use options and that skills actually changed the outcome of things.