安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Aw geez
except you can't really make good weapons for it without it being extremely avarage and also suffering small flaws i mentioned beneath
sure bucko, do whatever you want. it's not like i can stop you
but i belive you can put a little more effort into your weapons and do some fantastic shit man
looking forward to your next pack i guess
it's very broken and it ruins the impresion that i am firing a firearm and not just having a viewmodel play animations next to the player's camera
ironsights zoom transition is very uncomfortable and looks very robotic
or sometimes the running animation doesn't play when you start sprinting while reloading
or how when you equip a weapon, you can imidiately interupt the drawing animation by firing, making it look like it's teleporting or something
i know, small shit nobody cares about
but it's the small things that show the creator actually gave a shit about his pack and didn't rush it as fast as possible in a weird "unfinished" state
i like to call m9k the quantity over quality weapon pack
but hey don't listen to my critism i have 8k hours on blockland