Darkest Dungeon®

Darkest Dungeon®

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Increased Rate of Virtues (RTD)
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General: Gameplay Tweaks
标签: Virtue
文件大小
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913.465 KB
2017 年 11 月 28 日 下午 5:58
2018 年 6 月 28 日 上午 10:35
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Increased Rate of Virtues (RTD)

描述
This is a user requested alternate version to my original mod.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1208672537

This version of the mod now makes it to where it's straight up 50/50. Roll the Dice!

Default values (without Mod):
75% chance of Affliction / 25% chance of Virtue.

Mod values (with Mod):
50% chance of Affliction / 50% chance of Virtue.

New game not necessary. Works from the get-go.

This mod will conflict with any other mod that alters the "percentages" of the Affliction/Virtue rates.

Click "Subscribe"...Steam downloads. Start game. "Click" blue Hammer for the list of your subscribed to mods. Check the "Increased Rate of Virtues (RTD)" box. Get to playing.

Current Game Build: 23941
Works with or without DLC
37 条留言
Exquisite 5 月 14 日 下午 5:42 
50%美德概率
NCRRanger 2023 年 11 月 28 日 上午 7:23 
i have the same question as @CocoNautilus, what will something like the hero's ring do?
Furious Canadian, Vulpine Gaming 2023 年 8 月 28 日 下午 9:44 
You are appreciated my dude, the default values seem like a complete fucking lie (Not meaning to be like a dick to you to be clear with that) I get afflictions way too often for it to truly be a 75 25 so hopefully this will help with my first run of Crimson court as currently I cant restore stress for shit
:BEheart::BErainbow:
CocoNautilus 2023 年 2 月 9 日 上午 6:07 
do trinkets raise the chance above 50 or is everything capped at 50 regardless?
♥Gay Cow Mommy♥ 2022 年 12 月 27 日 上午 4:04 
Hey Elder, just a quick question, does the mod change the base virtue chance to 50% which is then able to be modified by things like trinkets? Or does it make the virtue chance permanently 50% despite any additional external modifiers?
I'm not U P S E T 2020 年 7 月 20 日 下午 12:56 
This work with other class mod ?
Airu 2019 年 2 月 17 日 上午 6:53 
Since it's not possible to edit posts, i'll be making this a new post; About the mod i suggested, the penalties need to be something that negatively impact any character / party setup so you can't just use characters / setups that wouldn't really be affected by death's door

However, while the penalties have to be harsh (since in vanilla game said penalty is the chance of permanently losing all time and resources put to that character) they should still be fair, something that can be compensated for to some extent with buffs and trinkets but not something that could ever be completely nullified (unless cured at camp or beating / fleeing the mission, of course)

Death's door also shouldn't affect virtue chance and stress damage taken, as those mechanics are challenging enough as is
Airu 2019 年 2 月 16 日 上午 11:58 
Heck, without you i couldn't even play this game in the first place. Im using most of your mods and they make the game actually playable for those like me who can't stand some of the BS the game throws at it's players
ELDERBLIVION  [作者] 2019 年 2 月 16 日 上午 11:11 
Hey Flamew1ng, I'll put this on my to-do list to look into. Glad you're still having a fun time.
Airu 2019 年 2 月 16 日 上午 10:02 
Is there a mod that prevents deathblows from ever occurring but also makes it so that the deaths door / deaths door recovery penalties are far, FAR worse (within reason, of course. I don't want a character to be completely useless, just near so until the debuffs cured)?

I don't want to permanently lose a character, but i still want to be punished for letting them drop down to 0 health in the first place

Those things don't need to be in the same mod, so long as those things happen

Why am i asking this here? Because i use most of your mods and if there ever was someone with knowhow related to stuff like this, its you