安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










That worked, thanks, 144 and 145 are duplicates also for some reason. I had tried deleting the lines but I kept getting serialization errors whenever I tried anything so I had given up. Commenting them seems to get around whatever that was.
It looks like Improved_Wings copies a piece of code from the original Wings class that doesn't actually do anything meaningful.
It overrides the DeepCopy method, but for seemingly no reason at all it does this on line 144:
[code] wings.WingsObject = null; [/code]
I commented this out manually and afaict it just works.
Looking into the original codebase it appears that literally nothing ever references WingsObject, so idk why this even exists.
Easy fix though, I haven't seen any issues so far and my Temporal Fugue started working again.
GALAXY - Shutting down.
ERROR:System.NullReferenceException: Object reference not set to an instance of an object
at XRL.World.Parts.Mutation.Improved_Wings.DeepCopy (XRL.World.GameObject Parent,
at XRL.World.GameObject.DeepCopy (System.Boolean CopyEffects, System.Boolean CopyID,
at XRL.World.Parts.Mutation.TemporalFugue.PerformTemporalFugue
(clipped for length)
I was able to fix this problem by deleting the following duplicates from this mod (1207623704):
FlamingRay.cs
FreezingRay.cs
ThickFur.cs
There are possibly other issues with mod compatibility, but this got the game to load, at least.