边缘世界 RimWorld

边缘世界 RimWorld

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MultipleRaids[B18]
   
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2017 年 11 月 19 日 下午 2:50
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MultipleRaids[B18]

描述
If you feel that fighting one raid at a time is too easy and want some real challenge then this mod is for you. Fight 2, 3 or as many as you like raids at the same time. Show those raiders who owns the land! Or die trying.


Does not affect the frequency of raids or other events.


The mod changes class handler for RaidEnemy incident. The new wrapper class will spawn additional raids with a specified chance:

for (int i = 0; i < extraRaids; i++) {
int spawnChance = rng.Next(1,101);

if (spawnChance <= spawnThreshold) {
SpawnRaid();
} else
break;
}

Spawned raids will have varying tactics and spawn locations.
The mod should be compatible with existing games and any storyteller, provided this mod is loaded last.

Mod has several variables to adjust:
1) Extra Raids[0,inf) - defines maximum number of additional raids to spawn. The more raids spawn the fewer points each raid has.
2) Spawn Threshold[0,100] - chance for the current raid to be spawned. If current raid is not spawned then no more additional raids will spawn. For example, 50% threshold means that you can have 1 extra raid at 50% chance, 2 raids at 25%, 3 raids and 12.5%
3) Points offset[0, inf) - if more than one raid spawn, raid points are rescaled with this formula: points = points*(1/totalNum + pointsOffset).
4) Force Desperate[true, false] - removes safety check from faction selection. Allows to have regular raiders and tribesman on extreme dessert/ice maps.
5) Force Raid Type[true, false] - forces every 3d raid to drop pod in center, every 4th to siege. Faction restrictions apply(tribesmen will never drop or siege).
6) Random Factions[true, false] - Allows spawned raids to belong to different factions.

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I have added the source code to the download. Feel free to modify and reupload it as long as you reference the original work.
热门讨论 查看全部(1)
0
2018 年 6 月 12 日 下午 9:56
MediaFire / Dropbox link?
booile
27 条留言
Mlie 2020 年 4 月 1 日 上午 11:12 
Made an update of this for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2043857349
Hope this helps anyone!
MurMax 2019 年 7 月 9 日 上午 5:22 
It doesn't work. Could update be made? By author or anybody, who knows, mod is simple, but uses .dll, I don't know that to do with them
Captain Einsicht 2019 年 2 月 3 日 上午 12:31 
Please Update :)
MurMax 2019 年 1 月 5 日 下午 5:30 
It is not working correctly with 1.0 somehow. I'm not sure how it works with clean game, but it is the mod, which breaks some other mods (I saw that Terra Project and some other mods not work correctly while this is up)
Meme Turtle  [作者] 2018 年 10 月 30 日 上午 7:21 
I have not played Rimworld in a while and forgot about 1.0 update. Is the mod not working correctly? Unless API has changed the mod should be working and the warning about version mismatch can be ignored.
✡Fahrenheit/Ki†Gold✡ 2018 年 10 月 29 日 上午 4:33 
V1.0?
Kolljak 2018 年 4 月 7 日 下午 3:33 
Love this mod cus ive seen tribals and raiders run into eachother while attacking my base and suddenly stand there like... oh we hate you guys too.. run over and start beating eachother to death.
Frying_Dutchman 2018 年 4 月 4 日 上午 9:26 
I dont know how to do that stuff or I would.
Meme Turtle  [作者] 2018 年 4 月 3 日 下午 9:06 
Unfortunately, I do not have time to develop mod at the moment. If you want to reduce the frequency of raids just lower down difficulty settings or adjust mod settings(extra raids or spawn threshold). The source code for the mod is included in the download, so you can add new features yourself, if you are familiar with C#.
Frying_Dutchman 2018 年 4 月 3 日 下午 12:05 
Is it possible to reduce the raid frequency and size AFTER a huge raid hits you? It just seems logical that after a pirate base or opposing faction loses like 80 guys, that it would take them a couple years to get their numbers back.