Garry's Mod

Garry's Mod

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Tyrant SNPC[Resident Evil]
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素材类型: 插件
插件类型: NPC
插件标签: 快乐, 角色扮演
文件大小
发表于
更新日期
12.367 MB
2017 年 11 月 19 日 上午 10:02
2020 年 9 月 16 日 上午 8:05
9 项改动说明 ( 查看 )

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Tyrant SNPC[Resident Evil]

描述
Very strong creature from Resident Evil series. He can crush you skull in few hits. Shooting in head will help you more that shooting in body.

NPC located in NPC's>RE:DC(that mean Resident Evil: Darkside Chronicles, because i used models from this game).



Console commands:
  • re_npc_tyrant_mutation (2 def.) - added just for fun. You can control tyrant mutation using this command. 0 - no mutation, 1 - transform into T-078, 2 - transform into T-103, 3 - transform into T-078 and then into T-103.
  • re_npc_tyrant_bullet_defence (6 def.) - body bullet damage will be changed using formula "DAMAGE-THIS_VALUE".
  • re_npc_tyrant_m1_bullet_defence (22 def.) - same, but for T-078.
  • re_npc_tyrant_m2_bullet_defence (44 def.) - same, but for T-103.
  • re_npc_tyrant_protection (0.17 def.) - body non-bullet damage will be changed using formula "DAMAGE*(1-THIS_VALUE)".
  • re_npc_tyrant_m1_protection (0.27 def.) - same, but for T-078.
  • re_npc_tyrant_m2_protection (0.43 def.) - same, but for T-103.
  • re_npc_tyrant_protection_head (0.11 def.) - head damage will be changed using formula "DAMAGE*(1-THIS_VALUE)".
  • re_npc_tyrant_damage_multiplier (1 def.) - tyrant damage will be scaled by this value. Possible values 0.2 - 2.
  • re_npc_grab_corpse_dietime (6 def.) - ragdoll created by deadly grab attack will be destroyed after this amount of seconds. 0 - disable ragdoll disappearing.



Credits:
-Models, textures, animations, idea - CAPCOM.
-Sounds - Valve.
-Porting, coding, some animations - ERROR(me).
-Player ragdoll color code (for grab attack) - TFA.
-Testers - Hank the God, ϟLightning Boltϟ.
-Screenshots - ϟLightning Boltϟ.



Support:
•You can find info about how to support me in one of the mod's discussions.
热门讨论 查看全部(7)
87
2023 年 10 月 16 日 上午 6:37
All in favor of ERROR making a Resident Evil SNPC pack say Aye!
wind-up mouse
38
1
2021 年 3 月 13 日 上午 10:44
congrats you scared the living♥♥♥♥♥♥out of me
Nuclear808
11
2018 年 3 月 17 日 下午 7:49
Listen Up
MathewofMathoria
673 条留言
HulkamaniaRunsWild 9 月 29 日 上午 11:19 
MAN THİS İS GOOD
Alex 8 月 4 日 下午 11:06 
An updated version that doesn't generate LUA errors would be nice.
爱笑的佐巴扬 7 月 31 日 下午 11:54 
[Tyrant SNPC[Resident Evil]] lua/entities/npc_re_tyrant/init.lua:2161: attempt to call method 'GetActiveWeapon' (a nil value)
1. unknown - lua/entities/npc_re_tyrant/init.lua:2161
2. TakeDamageInfo - [C]:-1
3. AttackNearbyTargets - lua/entities/npc_crazysilence.lua:514
4. unknown - lua/entities/npc_crazysilence.lua:716

[Tyrant SNPC[Resident Evil]] lua/entities/npc_re_tyrant/init.lua:551: attempt to call method 'Classify' (a nil value)
1. Tyrant_IsZombie - lua/entities/npc_re_tyrant/init.lua:551
2. Tyrant_TryToFindEnemy - lua/entities/npc_re_tyrant/init.lua:1561
3. unknown - lua/entities/npc_re_tyrant/init.lua:1926
Tmccanna 6 月 27 日 下午 4:26 
dumb gorilla thing cant open doors :(
Red 2.1 6 月 10 日 下午 1:06 
Луа еррор
SkullCiopath 6 月 2 日 上午 8:57 
When are you going to update this long forgotten SNPC?
Kerosenn 5 月 30 日 下午 5:06 
Bit of a shame that this is bugged. The second phase picking up NPCs and tossing them is such a novel idea!
Lucas The SnowAngel 3 月 29 日 下午 2:49 
Okay so now the npc is bugged to the point where it does nothing but wonder around and do nothing, not attack me or other npcs that aren't zombies.
certified tomfoolery 3 月 23 日 下午 5:52 
evil tntboss115
Nut Master 2024 年 12 月 3 日 上午 12:23 
Можно convar, который отключает смертельную хватку?