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The thing is right now, VR is a very, very messy thing in Fusion. Even without this mod, VR players are not positioned correctly, often facing directions they're not even looking at. The inverse kinematics is just a leftover feature from The Last Hope, which is dedicated to work specifically there, but in Fusion it has its own set of problems, for example, it doesn't react well to movement.
If you try this mod out in SP, you'll most likely get the same results as in the video. But in MP, because of VR being so unstable, you'll often get goofy results.
It's like it's tracking the rotation of my controllers but hasn't got any clue where they are positionally - raising my arms doesn't work at all even with the exact same model you're using in the video.
Using Vive if that makes a difference.