安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Thumbs up! 👍🏻
When I said scale, I meant... well, you know when you want to draw something and you draw it from your head instead of using a reference you get something that looks nothing like what you wanted? It's that sort of thing. I didn't pay proper attention to my reference in the original asset and I got a brain candy version of it. It works in C:S, but I'm not above iteration if it means better work.
Thanks for the compliment and the feedback!
A for scale, yeah, it's a pain-in-the-butt in CSL. However, dont stress about it too much. Between asset resizing in the asset tool and "realtime" resizing using the "Precdural Objects" mod, I can fix scale to my own personal liking as and if I need it. In practice, as an "end-user" I try to use 1:1 scaled assets in low density areas and 1:1.5 scaled assets for highrises. Wherever I have a mix of "small" and "big" buldings, I defualt everytihng towards 1:1.5, which means I have to screw around with the editing tools but it's worth it.
Keep up ithe good work!