武装突袭3

武装突袭3

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Liberation Tanoa
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Tanoa
Meta: Dependency
文件大小
发表于
3.228 MB
2017 年 11 月 14 日 下午 4:22
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Liberation Tanoa

描述
Kp Liberation Heavy Edit. AFter heavy losses the Blufor forces have requested more forces be sent to help liberating Tanoa. The USS Ronald Reagan has arrived outside of Lijnhaven.The USS freedom2 has arrved just outside the coral reef to the north. Liberate the island. YOu can be as loose with the roe as you wish but we dont want heavy civilian or building losses. Your reputation will suffer and the locals won't be as welcoming.

Repair, rearm, refuel trigger on both freedoms. YOu can halo jump to the nimitz or get to one of the resue boats and chose recue and you will be teleported to the nimitz. Can fob be built on one of the carriers? Good question. Lemme know if it can. Haven't tried it yet.

This is not an official release from Wyqer . Its Heavily Edited and tested on a dedicated system with 2 headless clients.
Made for smaller groups who need a little boost.

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Head over to Wyqer's forum for info on this excellent mission. Original was by zbug with Wyqer continuing it.

https://forums.bistudio.com/forums/topic/202711-mpcti-coop-liberation-continued/


Overview: (from Wyqer)
The area has fallen to the enemy and it is up to you to take it back!

Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all capitals across the region.

Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.

Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.

Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.

Build the FOB of your dreams with an in-game "what you see is what you get" system.

Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.

Combat aggressive and cunning hostile forces who react and adapt to your actions.

Monitor and work alongside, or against, independent guerrilla forces.

Learn that every window is a threat thanks to the custom urban combat AI.

Accomplish meaningful secondary objectives that will benefit your progression.

Never lose your progress with the built-in server-side save system.

Mission uses a great Killfeed script by [GR]FLOROS G (see credits in mission)
Mission uses A3 wounding system by [TcB]-Psycho- (see credits in mission)
( Dragging. Carrying, And the AI if present, will heal you. And you can shoot and Crawl when wounded)

Original Liberation by Zbug and Carried on and updated by Wyqer from Killah Potatoes.
5 条留言
Yukon Jake 2021 年 9 月 12 日 下午 5:41 
Who is the Blueforce and Opfor for this scenario?
CappieBara 2019 年 8 月 21 日 上午 5:45 
how to modify the prices of the units for singleplayer?
Steeg 2018 年 3 月 21 日 下午 1:41 
Factories do not work. Do you know why ?
Darkhound  [作者] 2017 年 11 月 15 日 下午 3:49 
Yeah for sure. Not as functional as the nimitz in its current state. Thismission usesboth
FriendlyFAC 2017 年 11 月 15 日 下午 2:55 
you realize that vanilla arma has a working aircraft carrier, right?