Space Engineers

Space Engineers

328 个评价
Star Wars - Imperial II Star Destroyer
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Type: Blueprint
标签: ship, large_grid, safe
文件大小
发表于
更新日期
69.352 MB
2017 年 11 月 13 日 下午 2:52
2 月 16 日 下午 4:12
11 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Star Wars - Imperial II Star Destroyer

在 sauron2012 的 2 个合集中
Star Wars
113 件物品
Star Wars - Galactic Empire
26 件物品
描述
Produced by Kuat Drive Yards, Imperial II Class Star Destroyer is most popular capital ship unit in service of Galactic Empire navy. A symbol of the Empire's military might, the Imperial Star Destroyer carries devastating firepower and assault forces anywhere in the galaxy to subjugate opposition. A single Star Destroyer can overwhelm an entire planet with its capacity and cargo that lasts up to 6 years of heavy siege.
Imperial II (known also as Mark II) was late version produced since Battle of Yavin 4 until end of the Galactic Empire. More armored, with replaced heavy armament, Imperial II was very excellent upgrade compared to old Imperial I version.

"Maximum firepower! Fire!" - Imperial Admiral

This ship use mutligrid hinge technique to make hull as much accurate as possible. Because it's mass and mutligrid body, it cannot acces planet gravity. Make sure to keep Destroyer at orbit, while using shuttle to acces surface.

How to spawn
---------------------------------
1. Click F10 in game
2. Search Blueprint
3. Spawn it clicking LMB in your world

Any mods?
-----------------------------------
No mods used in this build.

Some informations
-----------------------------------
Weapons - Yes, 8x Heavy Octuple Artillery Turret + 8x Assault Cannon Turret
Blocks - 105 356
PCU - 203 990
Mass - 44838980.00kg (44838 Tons)
Size - 535m
Life support systems - Yes
Survival ready - Yes
Max test Gravity - Ship cannot acces planets. Space only.


May the Force Be with You!
191 条留言
MintPython890 7 月 2 日 下午 8:00 
how can i control the turrets?
sauron2012  [作者] 6 月 30 日 上午 3:07 
Change PCU limit to no limit in world settings
MELVIN 6 月 30 日 上午 2:58 
i cant spawn it in its says pcu limit reached how dose this not need mods?
sauron2012  [作者] 6 月 21 日 下午 1:44 
its block added few years ago, cant remember name but something like "Turret block".
lucky2000 6 月 21 日 下午 12:10 
What block is it?
sauron2012  [作者] 6 月 21 日 上午 6:48 
They dont use scripts but a new block from game.
lucky2000 6 月 21 日 上午 3:26 
Hey, can you give me a script for the turrets?
sauron2012  [作者] 5 月 30 日 上午 4:07 
There is literally a lot of difference, starting with fact they look way different in almost every aspect.

The major changes in ISD II are:

- Replaced main 6 Dual + 2 Ion Heavy Battery with 8 Octuple Batteries.
- Tractor Beam antenna usualy is keept in laying position (Albeit it still can be positioned up).
- More armored weakspots, occuring in different details around trenches/bridge.
- Main engines doesn't have aerodynamic plates anymore.
- 3 mid-turbolasers are replaced with powerfull targetting system.
- Shield generators are way more armored.
- Entire color is more gray due to used better Durasteel quality (in game I didnt bothered to repaint entire ship.)

All changes are made to make them more durable and better suited against faster targets instead of large battleships like ISD I was.
Potango 5 月 29 日 下午 7:38 
what's the difference between the ISD 1 and ISD 2 in star wars lore?
sauron2012  [作者] 3 月 16 日 下午 8:45 
TIE Dagger is already on my workshop:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3261714713

Xyston for me doesn't exist. I hate it, everyone hate it. It has faked out size and most lazy design I ever seen in my life and I will never build it because its just normal ISD with gun in hangar. I overall wish Episode 9 never existed.

But TIE Dagger was cool. And was put out of Legends so it had right to exist. Unlike Xyston. Let it die being forgotten.