Total War: WARHAMMER II

Total War: WARHAMMER II

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SFO: Grimhammer II: More Armies SUBMOD
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Tunnisteet: mod, Overhaul
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218.642 KB
12.11.2017 klo 7.14
28.8.2021 klo 12.24
25 muutosilmoitusta ( näytä )

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SFO: Grimhammer II: More Armies SUBMOD

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SFO: GRIMHAMMER II OFFICIAL COLLECTION
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This is submod for SFO: Grimhammer II. It makes that Player and AI can make much more armies thanks to lowered upkeep.





Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED!

SUBMOD REQUIRE MAIN MOD TO WORK PROPERLY

100% SAVE COMPATIBLE

CAN BE USED WITH EASY MODE SUBMOD OR HARD MODE SUBMOD



Changes:

Changes for Player:

- Upkeep cost decreased by -15%.
- Recruitment cost decreased by -15%.
- Tomb Kings local recruitment capactiy increased by +1.
- Tomb Kings tax rate increased by 15%.
- Beastmen army capactiy increased by +1.
- Beastmen horde recruitment points increased by +2


Changes for AI:

- Upkeep cost decreased by additional -20%.
- Recruitment cost decreased by additional -20%.
- Tomb Kings global recruitment capactiy increased by +2.
- Tomb Kings tax rate increased by +20%.
- Beastmen army capactiy increased by +1.
- Beastmen horde recruitment points increased by +2




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236 kommenttia
Bael 3.6. klo 4.12 
For those of you wonders, AI get more buff simply because we the player are better at making use of resource and buffing AI can keep it stay challenging (aka fun).

One simple thing, AI army simple walk into yours, they even get trigger and all out march toward the players. This alone worth 20% in combat effectiveness if you ask me.

Anyway you can always alter the percentage to your liking.
Robineus 19.3.2024 klo 21.15 
Soo the AI gets more bonuses than you, any particular reason for that?
Shacck 5.1.2023 klo 4.55 
lol this mod, I've got a screenshot somewhere of a turn 130-150 ish Dawi campaign with a screen full of at least 30 or more scaven armies heading for my province :D
Fun times!
GodzillaGrE3En 4.10.2022 klo 15.49 
yahoo
Ta'Kier 27.7.2022 klo 0.21 
liked the idea, very much Disliked that it replaced the unit restriction options for Grimhammer
Alan 11.7.2022 klo 0.13 
@Are you simple? This is something you can add, just play the base Mod for no cheats. Some players like a challenge.
TRIALON 8.6.2022 klo 8.09 
@paul I checked the file, it's 20% for the AI.
With "additional" he probably just refered to the campaign difficulty, which already has an effect on AI upkeep.
Trepen0004 6.4.2022 klo 14.08 
Just to clarify between changes from player to AI. If player has 15% decreased upkeep cost, does the AI have 20% or is it 35%?(20+15)
Jon 14.12.2021 klo 19.41 
:steamthumbsup:
FaDoPeZz 3.12.2021 klo 12.11 
@Spectronom; First of all fighting with a brain against an AI is not a fair fight, and secondly you funnily dont have to subscribe to the mod :o