全面战争:战锤2

全面战争:战锤2

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SFO: Grimhammer II: More Armies SUBMOD
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标签: mod, Overhaul
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218.642 KB
2017 年 11 月 12 日 上午 7:14
2021 年 8 月 28 日 下午 12:24
25 项改动说明 ( 查看 )

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SFO: Grimhammer II: More Armies SUBMOD

在 Venris 的 1 个合集中
SFO: GRIMHAMMER II OFFICIAL COLLECTION
26 件物品
描述
This is submod for SFO: Grimhammer II. It makes that Player and AI can make much more armies thanks to lowered upkeep.





Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED!

SUBMOD REQUIRE MAIN MOD TO WORK PROPERLY

100% SAVE COMPATIBLE

CAN BE USED WITH EASY MODE SUBMOD OR HARD MODE SUBMOD



Changes:

Changes for Player:

- Upkeep cost decreased by -15%.
- Recruitment cost decreased by -15%.
- Tomb Kings local recruitment capactiy increased by +1.
- Tomb Kings tax rate increased by 15%.
- Beastmen army capactiy increased by +1.
- Beastmen horde recruitment points increased by +2


Changes for AI:

- Upkeep cost decreased by additional -20%.
- Recruitment cost decreased by additional -20%.
- Tomb Kings global recruitment capactiy increased by +2.
- Tomb Kings tax rate increased by +20%.
- Beastmen army capactiy increased by +1.
- Beastmen horde recruitment points increased by +2




[discord.gg]
236 条留言
Bael 6 月 3 日 上午 4:12 
For those of you wonders, AI get more buff simply because we the player are better at making use of resource and buffing AI can keep it stay challenging (aka fun).

One simple thing, AI army simple walk into yours, they even get trigger and all out march toward the players. This alone worth 20% in combat effectiveness if you ask me.

Anyway you can always alter the percentage to your liking.
Robineus 2024 年 3 月 19 日 下午 9:15 
Soo the AI gets more bonuses than you, any particular reason for that?
Shacck 2023 年 1 月 5 日 上午 4:55 
lol this mod, I've got a screenshot somewhere of a turn 130-150 ish Dawi campaign with a screen full of at least 30 or more scaven armies heading for my province :D
Fun times!
GodzillaGrE3En 2022 年 10 月 4 日 下午 3:49 
yahoo
Ta'Kier 2022 年 7 月 27 日 上午 12:21 
liked the idea, very much Disliked that it replaced the unit restriction options for Grimhammer
Alan 2022 年 7 月 11 日 上午 12:13 
@Are you simple? This is something you can add, just play the base Mod for no cheats. Some players like a challenge.
TRIALON 2022 年 6 月 8 日 上午 8:09 
@paul I checked the file, it's 20% for the AI.
With "additional" he probably just refered to the campaign difficulty, which already has an effect on AI upkeep.
Trepen0004 2022 年 4 月 6 日 下午 2:08 
Just to clarify between changes from player to AI. If player has 15% decreased upkeep cost, does the AI have 20% or is it 35%?(20+15)
Jon 2021 年 12 月 14 日 下午 7:41 
:steamthumbsup:
FaDoPeZz 2021 年 12 月 3 日 下午 12:11 
@Spectronom; First of all fighting with a brain against an AI is not a fair fight, and secondly you funnily dont have to subscribe to the mod :o