Voxel Turf

Voxel Turf

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MultipliCity
   
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scripts
标签: worldgen
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286.935 KB
2017 年 11 月 9 日 上午 8:29
2017 年 11 月 25 日 上午 8:00
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MultipliCity

描述
MultipliCity alters map generation so that multiple cities are created randomly across the map, possibly overlapping. This makes the map more urban, but with a hopefully more interesting distribution than merely enlarging a single centralised city, as the example Bigger Cities mod does.

The mod attempts to cleanly merge cities which overlap, but can result in some "interesting" road layouts at the seams.

https://github.com/romlok/voxelturf-multiplicity


Tweaks

You can customise the density and size of the cities generated, using the three values at the start of the MultipliCity script:
SteamApps/workshop/content/404530/1196104761/scripts/multiplicity.lua -- Customisation options local CITIES_PER_KM2 = 0.5 local MIN_RADIUS_MULTIPLIER = 0.7 local MAX_RADIUS_MULTIPLIER = 1.3
29 条留言
󠀡󠀡 7 月 6 日 下午 7:28 
does this still work
Molto' Difficile 2020 年 12 月 2 日 下午 12:58 
You are awesome i love workshop
bob655344334 2020 年 2 月 20 日 上午 7:04 
man i wished this worked
Devyndreap 2019 年 10 月 23 日 下午 4:46 
Hey I got this weird thing where I reload the game with multicity on and it just loads a flat landscape with nothing modified on startegy? Default temperate no biome alterations of nothing Just size 8x8 and reloaded
Devyndreap 2019 年 10 月 23 日 下午 3:50 
Thanks for the info Snapper Ima try my best
SnapperTheTwig  [开发者] 2019 年 10 月 22 日 下午 5:09 
@Devyndreap
The client <-> server connection may time out if the server takes too long to do something (without sending a keep-alive message). This may happen when generating big maps. The solution is to wait for the server to finish its work, then try loading the newly created map (use Load Game).

Turf 2 will have an integrated server (vtclient.exe and vtserver.exe will be in the same .exe) to prevent this

Vtserver also tends to be laggy when dealing with a freshly generated large map (like 8km or larger on my machines) for reasons unknown to me. Restarting the game will fix this.

Also see:
https://wiki.voxelturf.net/wiki/Troubleshooting#Connection_To_Server_has_Timed_Out_.28Singleplayer.29
Devyndreap 2019 年 10 月 21 日 下午 3:12 
I have a localhost failure with this mod any suggestions
Gubbins  [作者] 2019 年 7 月 26 日 上午 10:43 
I don't think I can really provide any recommendations, The default values I used are what I thought gave a nice balance of city and open terrain, but it's really all down to personal taste.

And unless the cities actually overlap, they'll still be disconnected from each other.
Legion, Duke of Rockford 2019 年 7 月 26 日 上午 8:17 
I have a question. What is the recommended size for a map with, say, 2 cities? Is there a way to figure out the map size you should have at minimum for X number of cities?

Also, are cities still disconnected or nah? If not, I can just manually connect them. Not a big issue.
dnkb 2018 年 5 月 13 日 下午 1:16 
No, i tried without and with didn't work.