安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









You probably not gonna do it but I want to mention it.
But keep in mind I created the level, so its easier for me than others.
The difficulty of the last rotating has been significantly reduced since release and is intended to be harder. In fact, its rotation speed has been cut by half. It was reduced to 24 seconds for a full rotation, from 12.
I am glad you made it anyhow. And just to remind you, there ARE checkpoints.
I gave up on using time stop & started using sprint instead because I at least get farther although still nowhere near the end.
Falling shouldn't cause damage in a level with no checkpoints. There's no purpose to it. It just causes us to have to wait longer because we keep dying.
Edit: I eventually made it by not using hats at all on the long spinning platform & just mostly doing hop, hop, hopdive to the left side, repeat. So much rage.