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The landstrip data is taken from a satellite image which is scaled down. Pixel:square. (Hex map might confuse you but the hexes are still arranged in a coord sys.) Then you encode the map data from the image. Yes, it is painstaking, but it's no different to other hobbies
I would love to make my own map where the land tiles are fixed, but hills, resources etc... are randomized just like on this map. I looked at the Caribbean.lua file and I noticed you have the landStrips array that defines all of the land tiles. How did you get this list of tiles? I assume you build the map in worldbuilder and then somehow got the tile coordinates that way since manually entering in all of the coordinates would be a nightmare, but I can't figure it out.
Please let me know! This map is awesome <3