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de Vandimions [Berserk and the Band of the Hawk]
   
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Universe: Original IP
Model
Models: Character
标签: SFM
文件大小
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更新日期
128.383 MB
2017 年 10 月 21 日 上午 7:18
2017 年 10 月 27 日 下午 1:09
2 项改动说明 ( 查看 )

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de Vandimions [Berserk and the Band of the Hawk]

描述
[leaving addons on the workshop, but they won't be maintained, feel free to make your own versions]

Features:
-jigglebones for hair, cloth on serpico_b
-bloody skins
-bodygroup for Serpico's helmet
-WORKING EYE POSING (no more eye bones!)
-rig_biped_simple compatible
-Edit: broadswords, not rapiers (probably)

Modified groups file for my models:
https://www.dropbox.com/sh/yjfwyhe8z0lfn8c/AAAEe7QbeLesDPnBjp5mT_jBa?dl=0
This will move most of the 'unknown' bones to normal categories.
Put the .txt file in your usermod/cfg/ folder.

Credits:
Models and original rig: Omega Force (berserk devs)
Porting, bone editing, other edits: Me
Model extracted using Semory's tool

Includes:
Navlaan\Berserk\weapons\w_rapier.mdl
Navlaan\Berserk\weapons\w_rapier1.mdl
Navlaan\Berserk\farnese_a.mdl
Navlaan\Berserk\farnese_a_cape.mdl
Navlaan\Berserk\farnese_bc.mdl
Navlaan\Berserk\serpico_a.mdl
Navlaan\Berserk\serpico_b.mdl
Navlaan\Berserk\serpico_c.mdl
Navlaan\Berserk\serpico_c_cloak.mdl
14 条留言
Winded323 2022 年 2 月 13 日 上午 12:44 
By the way, this is not a rapier, this is a Broadsword.
GwynnTheGreen 2018 年 8 月 28 日 下午 3:19 
Would to consider doing the models for the soldiers? (Midland, Tudor, The hawks etc)
Agnes Tachyon 2018 年 2 月 7 日 上午 3:08 
IS THAT A DAMN JOJO REFERENCE ?!?!?!?!?!??!?!!!?!?!?!?!??!!
OffstageWeevil  [作者] 2017 年 10 月 27 日 上午 11:40 
Jeeez, you've found all the references I made!
Vincent von Helsing 2017 年 10 月 27 日 上午 2:11 
PRAISE THE SU-... Oh...
the Witch-King of Angmar 2017 年 10 月 25 日 下午 1:05 
No problem. And good luck.
OffstageWeevil  [作者] 2017 年 10 月 25 日 上午 8:27 
Ok, thank you for the info. It may take a while for me to edit all the textures, but everything worked fine for the one I tried it on.
the Witch-King of Angmar 2017 年 10 月 25 日 上午 1:58 
Ah great! Also specular maps do make a difference, most of the time as they determine how shiny some parts need to be and make for a better result overall. Anyway to include the specular in source, I'm using this http://www.mwgfx.co.uk/programs/dxtbmp.htm to set the specular as an alpha of the normal map. (need to save the specular as .bmp first) Then when I save it as vtf with gimp I put it as a dxt5 file format compression. Finally inside the vmt you need to put

"$alphatest" 1

and

"$normalmapalphaenvmapmask" 1

Well, I would appreciate it a lot if you could do it at least on this pack. Farnese is a character I like a lot.
I hope it was useful.
OffstageWeevil  [作者] 2017 年 10 月 24 日 下午 11:12 
Thay have high poly heads but no specular maps (only normal maps). I've never seen those maps make a difference (how do I even activate them in vmts?) but I can include them in an update if you need.
the Witch-King of Angmar 2017 年 10 月 24 日 下午 1:29 
Also you used their high poly heads right?