Team Fortress 2

Team Fortress 2

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Monster Mash
   
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其他: 万圣节, 午夜
游戏模式: 特别
文件大小
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更新日期
106.339 MB
2017 年 10 月 16 日 上午 8:13
2017 年 12 月 4 日 下午 3:01
3 项改动说明 ( 查看 )

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Monster Mash

在 void~ 的 2 个合集中
Nightmare Before Smissmas - Winter 2017 Community Collection
395 件物品
Monster Bash + Atom Smash
2 件物品
描述
Looking for some player destruction dirty work this Halloween? Step inside the haunted halls of Monster Mash, where players fight to the death in a creaking castle to collect buckets of their enemies gibs to bring to a central, monstrous Reanimator.

Taking a more classic PvP approach to Halloween over our more eccentric map, Slasher, Monster Mash aims for rounds of quick, enjoyable deathmatch between players in an asymmetrically-artpassed radial map. Collect bucket of gibs as the player destruction pickups and bring them to the central capture zone when the shield is down. Fell into the death pit? You'll have a chance at redemption if you can make it out of the gauntlet run alive.

Have a graveyard smash this Halloween, and enjoy Monster Mash!

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TF2M Upload: https://tf2maps.net/downloads/monster-mash.5089/

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Beta 2 - Updated: 10/25/2017

- Fixed the pendulums in the Underworld.
- Added 3D Skybox.
- Fixed a few visible nodraw faces.
- Doubled damage dealt in the Underworld.
- Added a small health kit "checkpoint" to the Underworld.
- Fixed a missing resupply sign.
- Added additional spectator cameras.
- Improved soundscape pass.
- Improved lighting pass.
- Improved clipping pass with help from UEAKCrash.
- Improved detailing pass.
- Improved asset pass.

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Beta 3 - Updated: 12/4/2017

- Fixed Pendulums in the Underworld getting caught on non-player objects like Candy Pumpkins.
- Fixed a spawn door on RED being blocked by playerclipping.
- Removed finale kill trigger.
- Updated thumbnail for the Nightmare Before Smissmas community showcase.
热门讨论 查看全部(5)
23
2017 年 11 月 21 日 上午 10:07
Lol is a trash
EricVallim
2
2017 年 10 月 21 日 下午 7:00
I was working in the lab...
Gym_Leader_Myth
2
2017 年 10 月 21 日 上午 5:24
...
BluArc
255 条留言
TheGhostThatWas 10 月 16 日 下午 8:05 
There's a bug on this map that isn't reported on the wiki page yet. For some reason fall damage going into the underworld is different for different players. I took 120 fall damage as Soldier going in while another player just rushed the hole repeatedly without taking more than some 40-ish damage.
Harry 10 月 13 日 下午 9:16 
dogshit map
Kimmy 10 月 13 日 上午 7:12 
The map would be in much better shape without spells. The whole gameplay looks like this:
1. Jump into the hole in the middle.
2. Finish the hazard course to get a rare spell.
3. Cast the spell and get at least one kill.
4. Jump back in the hole.
5. Repeat.
ShadowMan44 10 月 3 日 上午 12:52 
I really think you guys should add in a custom "Dr. Frankenstein" announcer like how Atom Smash has not-Dr. Kleiner.
Sauli01 2024 年 10 月 3 日 下午 10:14 
the swinging axes in the underworld seem to have visuals on client side rendering with collision in server side. as it never desyncs if you have been there from the start of the round, but joining mid game causes them to be off sync basically every time (and when the next round starts it fixes itself to be in sync again).

i have no idea if it is fixable, but sawblades always being in sync with model/hitbox makes me think it should be fixable
Serge Ivanov 2024 年 7 月 27 日 下午 4:00 
This map gives me unending amounts of ajada.
Max The Swag Master 2024 年 2 月 27 日 上午 8:42 
chaos! chaos! chaos! chaos! chaos! chaos!
Masked Mann 2023 年 10 月 29 日 下午 3:32 
I hate waiting for the blades to get as far as possible only to STILL get killed by them
sheff 2023 年 10 月 16 日 上午 8:58 
THE map to make you hate crumpkins and pyros
ShadowMan44 2023 年 10 月 15 日 下午 4:12 
Please remove the skeletons
That is all I ask.