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1) The player and enemy divers all spawned embedded in the bottom, glitched and could not move. I had to use MCC to adjust this on the fly.
2) The glitched enemy divers stuck on the bottom were rendered invulnerable and could not be killed.
Suggest moving the player spawn point to a boat or nearby land. Suggest having enemy divers spawn on or near the surface and the execute a search pattern back and forth across the player's expected infil route. Nobody would deploy combat divers in a fixed guard location, like gate guards, in RL. I would also back up the diver patrols with at least one surface patrol boat and, like ATSKII said, make it a night mission. Otherwise, it's a good start. Just needs some tuning.