Team Fortress 2

Team Fortress 2

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Spookeyridge (Stoneyridge_event)
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其他: 万圣节, 午夜
游戏模式: 控制点, 进攻/防御
文件大小
发表于
更新日期
31.365 MB
2017 年 10 月 3 日 上午 10:24
2023 年 4 月 24 日 下午 5:31
3 项改动说明 ( 查看 )

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Spookeyridge (Stoneyridge_event)

在 UEAKCrash 的 1 个合集中
Crash-Maps
29 件物品
描述
Spooks!

Halloween reskin of cp_stoneyridge, with added underworld version of the map (inspired by Stranger Things), and coffins that kill you, unleashing your SKELETON onto the map. Drop a big brutal spike on the bombinomicon and blow that smug grin off his face!

Contributors:
Hey You - Initial block out/ detailing/ gameplay/ promos/ halloween artpass
UEAKCrash - Detailing/ gameplay/ clipping/ optimization/ promos/ halloween artpass/ halloween shenanigans
Xzzy - Detailing/ lighting/ optimization/ explosion animation
FissionMetroid - Custom particle black magic
Pear - Custom halloween props
Diva Dan - Halloween posters and sign edits






[www.patreon.com]
热门讨论 查看全部(2)
14
2017 年 10 月 9 日 上午 6:38
EU server
Muffin
0
2024 年 8 月 27 日 上午 3:40
underwhelming underworld
dmxand3r
205 条留言
Saint Hamudi 10 月 13 日 下午 2:55 
It's still bad. Just a pain to get through:steamfacepalm:
KHR3b 2024 年 10 月 28 日 下午 10:26 
this map sucks
Microsoft Sam 2024 年 10 月 27 日 下午 2:51 
where the fuck are the gargoyles
UEAKCrash  [作者] 2024 年 10 月 26 日 上午 9:52 
I experimented with spells in the underworld last night but unfortunately they seemed to benefit Red too much, as they can get in the underworld easier to retrieve spells, whereas Blu has to commit more to the flanks. Plus they could grab them during setup time and it was frustrating to push for Blu.

That said, I'm sure there's some things I could tweak, like turning them off during setup and reducing the rare spells availability, so I'll keep experimenting.

At the very least, it seemed like players wanted to go to the underworld more, and there would be more fights in it over the spells, so that was good.
UEAKCrash  [作者] 2024 年 10 月 26 日 上午 9:48 
Thanks for the feedback, Sandy Claws
Hideo Kojima 2024 年 10 月 26 日 上午 9:07 
Hideo Kojima approved, only because of the font SamdanEvil.
Sneaky Bandit 2024 年 10 月 26 日 上午 1:16 
Ok, well here I go. I enjoy the map very much, I only have two complaints. One is how after capturing the first point theres a section that looks like a morgue that has a pumpkin bomb. I dislike the pumpkin bomb placement as it gives red an easier time to demolish any engie nest that would be placed there as a safe bet in comparision to pushing to far into red territory. The last complaint i have is that the last point in my opinion has too many sniper havens. Theres one thats facing the point which is fine but then theres one in the wooden house next red that i feel is unnecessary as its easily missed. other than that I enjoy the map.
UEAKCrash  [作者] 2024 年 10 月 25 日 上午 7:46 
All feedback is valid, it's on us to interpret it. Generally we just appreciate if it's constructive. "Map sucks" isn't helpful, "I dislike how x part of the map works" is more helpful.
Sneaky Bandit 2024 年 10 月 25 日 上午 4:52 
What does one have to keep in mind when critiquing level design or maps? I have only one point of feedback to give but im not exactly sure if its valid or not
UEAKCrash  [作者] 2024 年 10 月 24 日 上午 11:17 
I'm used to it, lmao. I do wish people could present feedback without *also* being crappy about it, but at least there's feedback in there, too. I'm pretty receptive about this stuff.

Could be worse though, I know other mappers who are getting death threats over their projects, it's ridiculous.