XCOM 2
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[WOTC] Reliable Wounds
   
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2017 年 9 月 28 日 上午 4:45
2020 年 6 月 11 日 下午 4:16
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[WOTC] Reliable Wounds

描述
This mod makes wound/repair times depend on wound severity, like MachDelta's Wound Recalibration.

A soldier with a lighter wound will never take longer to heal than a soldier with a heavier wound.
Light and moderate wounds take less time, on average.
Grave wounds will take longer, on average.

This works especially well in combination with Anisotropic's cover DR with a configuration like:
[CoverDamageReduction_WOTC.CoverDR_Impl] ; Configure DR values for cover here. ; Fractional values are supported and give probabilistic DR (0.5 = 50% chance of 1 DR) HALFCOVER_DMG_REDUCTION=0.0 FULLCOVER_DMG_REDUCTION=0.5 ; These multiply the incoming damage and add to flat DR. Default is 0 (no proportional DR). 1 would absorb all damage. HALFCOVER_DMG_REDUCTION_MULT=0.5 FULLCOVER_DMG_REDUCTION_MULT=0.5 ; These can be used to cap the DR when the above values are set. ; for those who don't want to see a cactus absorb an entire sectopod cannon blast. HALFCOVER_DMG_REDUCTION_MAX=4.0 FULLCOVER_DMG_REDUCTION_MAX=6.0 ; Whether to use damage reduction for explosives such as grenades. ; Does not apply to grenades without environmental damage such as Gas grenades EXPLOSIVE_DMG_REDUCTION = true ; Whether to use the cover between the explosion center and the target to determine DR (as opposed to LW1 style) USE_EXPLOSION_LOCATION = true
This mitigates damage coming through cover.

In addition to that, you may want to grab -bg-'s EU Aim Rolls. It reduces the risk of getting crit through cover.
72 条留言
DaViper 2024 年 9 月 6 日 下午 9:26 
I switched out and played with the "more sensible" and I'm getting moderate wounds longer than 'grave'.
THIS mod works as intended.
TYVM! :steamthumbsup:
Kittah Khan  [作者] 2024 年 5 月 9 日 下午 2:37 
@Krimi
It's a suggested configuration for that mod, that's all.

So, you'd have to install the cover DR mod AND copy the configuration above to it..
Krimi 2024 年 5 月 9 日 下午 2:29 
Thank you Kittah. Since my English isn't helping me, I have a question. If I don't have 'Anisotropic's cover DR' mod installed, is the configuration you have in the box in effect? Or the config works only if I have the specific mod installed?
Kittah Khan  [作者] 2023 年 7 月 3 日 下午 5:11 
@BlackDog
Interesting choice, kind of a halfway point between various mods and vanilla in more ways than one.
BlackDog 2023 年 7 月 3 日 下午 4:09 
Hi,

Yeah CHL has had a fix in the works for a little while. It probably made it into the recent 1.25 release. I've tested with v1.25 and it doesn't make any appreciable difference to my mod that I can see. On the point of overlap, it may appear at first glance in the config that there is the possibility for this to happen, but I'm very confident there isn't - I deliberately allowed overlap only for severity bands inside each wound label, but not between labels. So far I'm yet to have this happen but if anyone finds different I will be happy to check again & sort it out! :)
Kittah Khan  [作者] 2023 年 6 月 29 日 下午 4:01 
@BlackDog
It also looks like the latest highlander fixed the insta-heal issue, if I'm reading the changelog right.

On another note, your wound config still allows for (some) lighter wounds to be longer than (some) heavier wounds due to the overlapping time spans.
BlackDog 2023 年 6 月 25 日 上午 6:48 
Hi,

You may wish to consider my mod as an alternative:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2992629950

It does have a fix for the insta-heal issue & tweaks a couple of things so that the wound labelling lines up a little better. The balance is broadly in-keeping with (and was inspired by) this mod :)
Sacred 2023 年 4 月 3 日 下午 1:13 
Thanks for the explanation! Just saw this now
Kittah Khan  [作者] 2023 年 3 月 30 日 下午 3:36 
@RustyDios
Thanks for the explanation.

I don't have my modding rig anymore, so if someone wanted to publish their own version with adjusted values, that;d be cool.
RustyDios 2023 年 3 月 30 日 下午 1:37 
iirc there is an issue with vanilla that this mod might be falling into too.
Basically as the recovery brackets are floats (xx.xxx), there are instances where a recovery is worked out to be something like 20.23 ... now as this game has a bracket that goes to 20, and the next bracket starts at 21, this unit does NOT fall into a "recovery bracket", and thus heals instantly as it is NOT recovering.... yes sounds stupid but it exists

the solution is to have the number have at least two decimal places... end of a bracket at 20.01, next bracket starts 20.02 for example