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			 2
 2			 
					




Balance tweaks to existing parts. Added five new parts and one new ship.
New Components:
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- Heavy Collector: Much larger version of the collector. Pull in resources and enemy ships from long range.
- Nova Rocket Turret: Fires explosive rockets with a good rate of fire.
- Gunship Launch Bay: Launches heavily armoured gunships armed with a turreted miniature perdition cannon.
- Heavy Flak Battery: Like a flak battery, but considerably larger.
- Firebolt Light Artillery: Burst-fire light artillery gun with good velocity and range, but a long reload between bursts.
With a 11,000 P 'Ethereal' faction battleship armed primarily with missiles (30-40 of 'em) I could consistently defeat those 25,000 P monstrosities, with little risk to myself. So long as I stayed at long range (over 5000 units away) they're no threat.
I'm now playing as this faction now... it seems pretty cool so far.
The counter to them is range. The Ascendancy's weapons are easy to outrange as only the main guns and lasers hit past 2k. The torpedoes as stated above will keep you on your toes but as long as you keep an eye on distance, they shouldn't be too hard to punch a hole in. The EAF has powerful long-range beams for a hard counter against the Ascendancy. Any quickly regenerating drone launchers can be used to intercept torpedoes by letting your drones fly into them.