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This is true. When FN was taked with creating a replacement for the 9x19mm cartridge, they came up with the 5.7x28mm ammunition that the Five-seveN is named after. The armour-piercing ballistics of the 5.7mm round is as you said, but it's still a low-caliber round that gets slowed down by zombie bodies. In real life, the standard pistols' 9mm round probably wouldn't effectively injure two zombies in a row, but the 5.7mm probably could. Thus, this penetration factor seemed ideal to me.
Plus, any higher and they just become ridiculously OP. xD
the hilarious part of this particular mod is that the IRL Five SeveN is meant to use special armor-piercing ammunition. Rips right through it, and usually the person wearing it.I know it sounds unlikely looking at it, but this thing is a disturbingly effective weapon on our side of the screen.
Of course, said ammunition is only available to military and law enforcement personnel, so I understand the lack of Magnum-like results.
Also, thanks for the compliments. Fun fact: Gritty realism scripts were on their way for the rest of the guns right about the time I had my fill of L4D2, so they got delayed. I was thinking of making the shotguns have realistic spreads (very, very tight compared to vanilla) and magazine sizes. 6 rounds for the Pump Shotgun, 8 for the Chrome, 7 for the M1014, and 8 for the SPAS-12. And for the SMGs I was going to go for a similar theme as the Gritty assault rifles.
Anyway thanks for the script, haven't got this much fun with L4D2 for a while. Also keep up the good work, i really enjoy your gritty realism rifle scripts and i'm hoping to see the SMG and shotgun version of those, Cheers.
Still, I do see your point. When I get back into L4D2 at some point in the future, I'll be playtesting all my mods and will probably make tweaks. I just haven't played L4D2 in a while, so I apologise for that. Still, your feedback is valuable. Thank you. :)