X Rebirth VR Edition

X Rebirth VR Edition

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Miscellaneous Combat Tweaks
   
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2017 年 9 月 21 日 下午 1:57
2017 年 12 月 17 日 上午 1:49
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Miscellaneous Combat Tweaks

描述
A set of tweaks that change capship-to-capship combat both in-zone and out-of-zone.

This mod is a combination of my two mods: Miscellaneous IZ Combat Tweaks[forum.egosoft.com] (MICT), and Miscellaneous OOZ Combat Tweaks[forum.egosoft.com] (MOCT) with most supplemental files* from both mods included in one package. As such:

If you already have either MICT or MOCT, and prefer to use this package, please either:
  • Deactivate both MICT and MOCT using the in-game extensions menu, or
  • Delete the folders "w.e_mict" and "w.e_moc-t" from your extensions directory.

Or if you prefer to customize your installation of this mod, it is available in a much more modular format at the Nexus:

MICT: http://www.nexusmods.com/xrebirth/mods/450
MOCT: http://www.nexusmods.com/xrebirth/mods/447

* MCT includes all supplemental files except MICT_supp4, which has been retired for the moment, and MICT_supp5, which increases the amount of drones stations can equip at any given time.

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Important:

Since MCT v0.29, all text has been moved to t-files, ready for translation.

Any help with translating to any of the languages supported by the game would be greatly appreciated.

So far, text has been localized for Deutsch and русского языка.

Thank you very much to UniTrader, alexalsp, and DaveDee for your excellent work!

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What's New?

17.December 2017 - Miscellaneous Combat Tweaks updated to v0.62

- Fixed compatibility issues with Linux.
- Increased firing angle for forward-mounted missile and torpedo launchers on capital ships.

Many thanks to ezra-r and bioscmos303 for the excellent reports and the feedback.

.......
21.September 2017

Initial upload for XRVR

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But, what does it do?

The MCT has been in more-or-less constant development over the course of two years and, as such, implements rather extensive changes which directly and indirectly affect capital ship combat. Since mod descriptions at the Steam Workshop have a rather strict character limit, I am not able to list all of the changes here. For a complete list of changes, and descriptions thereof, please refer to the threads of the two constituent mods at the Scripts and Modding Forum at the Egosoft Website. You can find the two relevant threads at the following addresses:

MICT: http://forum.egosoft.com/viewtopic.php?t=377825
MOCT: http://forum.egosoft.com/viewtopic.php?t=377455

Also possibly of interest, MOCT began as an attempt at better understanding OOZ combat. Lots of data from this on-going discussion as well as analyses are available at the MOCT thread linked to above.

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Installation:

Simply hit the big green button marked "Subscribe."

Any updates will automatically be downloaded upon game start.

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Uninstallation:

Make sure that none of your 4/4/4 or better ship crews are in battle, and deactivate Miscellaneous Combat Tweaks in your in-game "Extensions" menu, or delete the folder "w.e_mct" from your extensions directory.

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Compatibility:

Like you, I also run my game heavily modded, and try to make my mods compatible with other mods.

The MCT is compatible with other combat mods such as:
Mad_Joker's UFO[forum.egosoft.com],
cicero111's Captain AI Overhaul[forum.egosoft.com],
and cicero111's Better Turrets[forum.egosoft.com].

In an environment where all four mods (MCT, UFO, CAIO, and BT) are present:
  • Ships explicitly placed in UFO fleets will run UFO,
  • Ships with 4/4/4 or better crews will run the MCT,
  • and all other ships will run Captain AI Overhaul and Better Turrets.

Since OliverJanda's More Jumps was based on a supplement originally included in MICT, the MCT is not compatible with More Jumps. However, having both mods active will only lead one to overwrite the other, so the MCT will not conflict with More Jumps, nor will having both mods active cause any errors.

This mod is current as of XRVR 4.21

In addition to Windows compatibility, the MCT should also be compatible with the Linux and Mac versions of X Rebirth. However, since I do not currently have access to a box running either of those operating systems, Linux and Mac compatibility are not yet confirmed.

Does not alter save games.

Does not require a new game start.

_____
Credits:

While nothing was knowingly lifted from anything other than the Egosoft scripts, this mod would have undeniably been close to impossible for me to figure out if it weren't for the work of cicero111, Euclid, Mad_Joker, Marvin Martian, wysiwyg, and YorrickVander whose work I have been studying and tweaking before working on this. Thanks for your hard work, continuing interest, and generosity in helping fledgling modders get off the ground.

Thank you again to YorrickVander for spotting the problem with the jump commands.

Thanks, as always, to UniTrader who tirelessly helps everyone with coding problems.

And thanks to clj whose work on the redoubtable Captain and Defence Officer AI Overhaul has remained arguably unsurpassed in combat scripts.

And my gratitude to everyone at Egosoft for putting together, and continuing to work on, this awesome game.
8 条留言
Walker Evans  [作者] 2017 年 12 月 17 日 上午 1:56 
17.December 2017 - Miscellaneous Combat Tweaks updated to v0.62

- Fixed compatibility issues with Linux.
- Increased firing angle for forward-mounted missile and torpedo launchers on capital ships.

Many thanks to ezra-r and bioscmos303 for the excellent reports and the feedback.
microbird 2017 年 9 月 26 日 上午 10:26 
ya
76561198376913307 2017 年 9 月 26 日 上午 7:13 
good:steamhappy:
kylee 2017 年 9 月 26 日 上午 6:56 
great
Erguo 2017 年 9 月 25 日 下午 9:40 
thanks very good
Informer 2017 年 9 月 22 日 下午 2:45 
great thanks :)
一头倔强的水牛 2017 年 9 月 22 日 上午 8:11 
nice
Rizzard of Oz 2017 年 9 月 22 日 上午 3:51 
nice