XCOM 2
242 个评价
Plot Gated Chosen Missions
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
81.521 KB
2017 年 9 月 21 日 下午 12:21
1 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Plot Gated Chosen Missions

在 RealityMachina 的 1 个合集中
RealityMachina's War of the Chosen Mods
97 件物品
描述
Locks the Chosen missions behind the plot.

Specifically:


Revealing the Strongholds requires that either you have killed a Codex, or that you have completed the Black Site.


Unlocking the Stronghold Missions proper, requires either killing the damaged Avatar, or completing the Psi Gate Mission, or completing the Forge mission.
27 条留言
b9thirty99 5 月 25 日 上午 11:38 
bugged i think. Two of the chosen stronghold missions involved the same Chosen...
Aru 4 月 23 日 上午 10:25 
@Dragon32
Yup that's the one. Thanks for answering!
Dragon32 4 月 23 日 上午 10:01 
@Aru
DerBK's mod? I have used both without seeing any problems.
Aru 4 月 23 日 上午 7:40 
Is it safe to use this mod alongside of the "Better Chosen" mod?
DonYohKu 2021 年 9 月 13 日 下午 7:42 
can i add this mod mid campaign if chosen are still alive
Tim_ 2019 年 10 月 8 日 下午 5:09 
I just completed a WOTC campaign with 104 mods including this one. It all went well.
Syro System 2019 年 7 月 21 日 下午 4:16 
There is another mod that should go well with this one called "populated chosen chambers" if I remember correctly.
It makes it so that the chosen no longer fight you basically solo in the final showdown, but instead warp in pods in a manner similar to the avatar fight at the end of the final mission.
Kexx 2019 年 5 月 18 日 下午 6:56 
Loving this mod! Finally an incentive to do the Golden Path missions!
darkdill 2019 年 5 月 2 日 下午 2:27 
One thing that could go along with this is a change such that you can't start the final two missions of the game until all three Chosen are dead. However, that would also require changing the Chosen Strongholds so that you can make more than one attempt on them should your first raid fail.
matth431 2019 年 4 月 6 日 上午 4:59 
Quick question - by "either by killing the Codex or completing the Black Site" mean that you can do one or the other, or does the mod select from the two conditions as to which one "counts" on each new playthrough?