安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Any ways again I know this old, but just re-ran it earlier today and figured should post something.
The skill cooldown seems to be a new problem, I see what I can do about it. The dialog options are just a guideline to proceed with the story, I actually put a note encouraging players and DM to go beyond and let their imaginations go wild (You can attack the entire village if you wish so etc)
May I ask if the final boss doesn't summon minions? I actually updated his abilities to do so.
Cheers!
My original intent for players not being able afford much for the level 2 shops is because I needed them to work as a team, pooling the gold together for some to have equipment. Then there are some people who would roleplay and try and rob the traders etc. I think I also put in a note somewhere mentioning the DMs could also help out by making it "rain" lol.
The trader in Harbour do sell skills as well!
The physical armour bug is quite common. I've seen it in other campaigns as well, not sure if there is a way to fix it at the moment. But manually adjusting is one temporary solution too.
Braccus is sad to hear that :(
I'm gonna ask him to train up more so he can put up a better fight.
Anyway thanks for the feedback. It really helps me do adjustments and also plan for Act II and future sequels as well (yes, I already have plans and even the name ready for a sequel)
Cheers!
Some feedback:
- Hooded guys in Asburn have bugged Physical Armor. It is something like 120/4, where it should be 4/4. I had to adjust it manually to give my party a chance of surviving this battle :)
- In the harbor - there is a ring on the floor that gives enourmos amount of magic armor. Should be removed
- At level 2 shops players don't have much money to buy stuff. Also there is no skill trader. Not big of a deal though.
- In the cave - there is a chance player will stuck in lock-chain being in knocked out state all the time. We laughed of it and managed to fight without one party mamber, so it's kind of fun. So maybe - don't change that. Still - for some players it may cause troubles.
- Braccus fight is too easy, since he is alone. Give him some guards maybe.
Thanks for great work. Waiting for act II