安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Correct. The problem is that this mod edits the weapon script file, and HUD icon mods edit the same file. It's kind of lame, but that's how VALVe developed it.
Most likely you have another Desert Eagle mod that's conflicting. On the main menu, look for this mod in the Addons menu. If the name is colored red, there is a conflicting mod.
Could be a mod conflict. Is the mod colored red in your in-game addons list?
i installed it and the magnum still haves 8 shots
Yeah, that's a known issue, annoying with a mod like this that kinda needs a revolver-looking mod to make only having six rounds make sense. Still, I can't really remove the reload speed edit because of the tiny 6-round mag.
You can always edit my mod on your end and just remove that ReloadDuration line from the .txt file. I made a guide on how to do that here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2934636151
Technically it's a guide for Black Mesa, but it works the same way for L4D2, with only two differences: Firstly is that you need to put your finished edited version of my mod into your "addons" folder in your L4D2 directory and replace mine (give it the same name and overwrite mine). Secondly, you need to have the Left 4 Dead 2 Authoring Tools installed (from the Tools tab in your game library) for the "vpk.exe" to appear in your L4D2 directory.
If you need any help with that, I'd be happy to answer any questions.