Left 4 Dead 2

Left 4 Dead 2

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OBOW: Magnum - Revolver script
   
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Game Content: Weapons, Scripts
文件大小
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4.080 KB
2017 年 9 月 16 日 上午 6:59
2017 年 10 月 2 日 下午 10:59
8 项改动说明 ( 查看 )

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OBOW: Magnum - Revolver script

在 Lankycide 的 1 个合集中
OBO: The Collection - All the Mods!
49 件物品
描述
OBOW: Pronounced "oboe" (yes, like the instrument), it stands for "Overseer's Balance Overhaul for Weapons".

This is a script that changes the Desert Eagle into a heavy 6-shot revolver. This is similar to my Gunslinger revolver script [ http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1133665864 ], but this one is for those who prefer a more realistic approach to a revolver script when it comes to fire rate. It will fire slightly slower than a default Desert Eagle, and will obviously have fewer rounds, but will be more powerful. It's still balanced though, so try not to let the damage number fool you. I've done a lot of playtesting.

It's also more accurate than before, and will have one more piercing power than the Gunslinger variant, to account for the slower fire rate.

Here's the complete list of stat changes:

VerticalPunch - 4.0 to 7.0
SpreadPerShot - 2 to 3.0
MaxSpread - 30 to 20
SpreadDecay - 5 to 10
MinDuckingSpread - 0.5 to 0.25
MinStandingSpread - 1.25 to 0.4
MinInAirSpread - 3.0 to 2.0
MaxMovementSpread - 3.0 to 1.25
ReloadDuration - ? to 2.0 (Vanilla value unknown, since I had to add this line)
DeployDuration - 0.5 to
DualDeployDuration - 0.65 to 0.3
PenetrationNumLayers - 2 to 5
PenetrationPower - 50 to 100
PenetrationMaxDistance - 0 to 4500
Damage - 80 to 200
Range - 3500 to 4500
RangeModifier - 0.75 to UNCHANGED
Bullets - 1 to UNCHANGED
CycleTime - 0.3 to 0.35
clip_size - 8 to 6

A note on the preview screenshot:
Disclaimer: I got it randomly off the internet. I am not its author, and I don't claim to own it. If need be, I'll replace it with something generic from Wikipedia or something.
39 条留言
Oma Zi-O 7 月 27 日 下午 9:11 
@Lankycide I've used weapon script mods that are compatible with HUD icons (notable creators of these script mods being Alex D., syahmi2002.sa and L0W_1Q, shout out to them), so conceptually, it should be possible. I'll give you an update when I found out the secret behind this.
Lankycide  [作者] 7 月 24 日 上午 1:42 
@MatTp209:
Correct. The problem is that this mod edits the weapon script file, and HUD icon mods edit the same file. It's kind of lame, but that's how VALVe developed it.
MatTp209 7 月 23 日 下午 3:45 
this doesnt work with hud icons
Lankycide  [作者] 2 月 18 日 上午 6:31 
@remysho052012:
Most likely you have another Desert Eagle mod that's conflicting. On the main menu, look for this mod in the Addons menu. If the name is colored red, there is a conflicting mod.
Apex-02 2 月 16 日 下午 3:07 
hi sir i got a issue when i play with a revolver mod (tyr mw2023) only put 8 bullet no 6
Lankycide  [作者] 1 月 30 日 下午 11:17 
@KonuFurry:
Could be a mod conflict. Is the mod colored red in your in-game addons list?
Kay 1 月 30 日 下午 8:53 
i have a problem
i installed it and the magnum still haves 8 shots
Lankycide  [作者] 2024 年 3 月 30 日 上午 4:51 
@LuckyRoot:
Yeah, that's a known issue, annoying with a mod like this that kinda needs a revolver-looking mod to make only having six rounds make sense. Still, I can't really remove the reload speed edit because of the tiny 6-round mag.

You can always edit my mod on your end and just remove that ReloadDuration line from the .txt file. I made a guide on how to do that here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2934636151
Technically it's a guide for Black Mesa, but it works the same way for L4D2, with only two differences: Firstly is that you need to put your finished edited version of my mod into your "addons" folder in your L4D2 directory and replace mine (give it the same name and overwrite mine). Secondly, you need to have the Left 4 Dead 2 Authoring Tools installed (from the Tools tab in your game library) for the "vpk.exe" to appear in your L4D2 directory.

If you need any help with that, I'd be happy to answer any questions.
LuckyRoot 2024 年 3 月 30 日 上午 4:20 
The adjusted ReloadDuration causes a lot of revolver mods' reload animations to get cut off abruptly.
Stalker 2023 年 12 月 26 日 下午 8:14 
This is a very late response