安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










The changes to the extra soldiers/optionals in the extra config of this mod seem to only kick in after the first month. But seem to be working correctly there after.
Not sure if this has anything to do with New game start options like dlc intergration or the Lost & Abandoned mission. But thought I would share my results.
I start a new game on rookie, deselect intergrated dlc and select the two individual options and also leave the Lost and Abandoned mission unchecked.
I then complete Gatecrasher and when back on the Avenger I add the Resistance Ring using the Console Command and check the Covert Ops that are available.
Using the Config which is for 3-4 soldiers per covert op I can see that FindFaction should be showing the Wound Risk but is not in game. Also it should require 2 soldiers and have the optional 3rd but the optional is not showing up.
The FindFarthestFaction should be showing Wound & Ambush Risk but also shows nothing. It shows 3 soldiers, 1 of which must be a Sergeant which is correct but there should also be a cost of 25 Intel which again is not there.
Fix?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1624997086
It also adds the ability to add multiple Covert Actions, however I'm not sure if the implementation in that mod would still play nicely with yours.