Relic Hunters Zero: Remix

Relic Hunters Zero: Remix

评价数不足
KerBlaster
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
19.846 KB
2017 年 9 月 3 日 上午 9:37
2017 年 10 月 3 日 下午 8:58
6 项改动说明 ( 查看 )

订阅以下载
KerBlaster

描述
WAY BACK WHEN I WAS JUST A LEVEL 8 TYKE SPRAYING CHECKERED PATTERNS ON CARDBOARD GUNS AND PRETENDING THEY SHOT ROCKETS THAT SHOT GRENADES THAT MADE STUFF EXPLODE INTO BLOOD CONFETTI, I NEVER IMAGINED I WOULD SOMEDAY SHARE THAT SIMPLE JOY WITH TRILLIONS OF TORGUE-A-MANIACS ACROSS TIME AND SPACE. EVEN THOUGH I WAS AN UGLY DUCKLING B@STARD WITH DEAD PARENTS AND NO MONEY FOR POP ROCKS, GRANDMA RAISED THIS GOOSE RIGHT, AND WITH HER ENCOURAGEMENT I DESIGNED THE LEGENDARY BLAMSTICK YOU'RE NOW HOLDING IN YOUR HANDS/BADASS HOOK HANDS AND HAVE BEEN RIDING THIS RUNAWAY COMEBACK TRAIN EVER SINCE! ROOO!! ROOOOOOO!! NEXT STOP: MEGASPLOSIONSVILLE!! AND THEN THE CONCESSION STAND!!

WHERE WAS I?- OH RIGHT, FAMILY. BRAND NAME. LEGACY. IN 50,000 YEARS WHEN YOUR GREAT GREAT MUTANT GRANDCHILDREN ARE DIGGING AROUND IN SOME GODFORSAKEN IRRADIATED HOLE LOOKING FOR BUGS BECAUSE THE SUN EXPLODED AND BUGS ARE THE ONLY THINGS LEFT TO EAT, THEY'RE GONNA THANK GRANDPA JIMMY, OR GRANDMA PINKYY, OR WHICHEVER ONE OF YOU CUTE LITTLE PUKES BOUGHT THIS GUN, BECAUSE TORGUE GUNS ARE BUILT TO LAST, AND THEY'RE GONNA NEED A KERBLASTER TO BLAST THE SH*T OUT OF THOSE HULKING NUCLEAR ULTIMATE BADASS CANNIBAL JUGGERNAUTS TRYING TO STEAL THEIR HARD-EARNED GRUBS AND SWEET JUICY PANCREAS PROBABLY.

ALRIGHT, I THINK THAT'S ENOUGH MOTIVATIONAL MONOLOGUING!

HEY! SOMEONE BRING ME SOME POP ROCKS AND A BUCKET OF WATER BECAUSE APPARENTLY NONE OF THE VENDING MACHINES IN THIS SYSTEM SELL SODAS!!

SEE YA LATER RELIC HUNTER!!

=========

NOTES
•This Rifle uses Heavy Flak Ammo.

•The range is on the short side, this is intentional to give you more control over where the bullet explodes. It will also explode simply by hitting an enemy or object.

•This gun is great for hitting enemies behind cover.

[Borderlands]
12 条留言
Jö Sir Midnight 2017 年 10 月 22 日 上午 1:22 
I should mention this gun occasionally does so much knockback, that it literally makes enemies that are not killed fly across the map...

and when the shot that would normally send duncans flying kills...it turns them into a pixelly red mist. complete with the satifying slo-mo lag...B L I S S
Chan Weak 2017 年 9 月 6 日 上午 4:39 
Great, man! Hope u make some other great works :steamhappy:
MechaTails  [作者] 2017 年 9 月 5 日 下午 7:16 
Whew, finally got this working the way I wanted. I added Flak ammo and tweaked the stats to hopefully give it a distinct playstyle.
Chan Weak 2017 年 9 月 5 日 下午 5:09 
oh ok
MechaTails  [作者] 2017 年 9 月 5 日 下午 5:08 
Nope, no one seems to know anything yet. I posted on the forum about it already, hoping the dev responds eventually.
Chan Weak 2017 年 9 月 5 日 下午 5:07 
but did u figure how to fix ur problem wit the rocket projectile?
MechaTails  [作者] 2017 年 9 月 5 日 下午 5:02 
(Edited response lol)

Nope, we cant use that programming language, the dev has to make that available to us as a...Trait? String? Whatever the term is.

So for example, they would have to make a trait called [bullet_burst_on_hit] so we can use it like:

[bullet_burst_on_hit]:"1" (1 is true, 0 is false)
[bullet_burst_amount]:"4" (the number is projectiles the bullet should split into on hit)
Chan Weak 2017 年 9 月 5 日 下午 4:57 
i know but can you use it to make it burst into bullets like u were wondering how to do?
MechaTails  [作者] 2017 年 9 月 5 日 下午 4:55 
Thanks Blu, that's not how we can mod the weapons though. It's a lot simpler, like:

[fire_rate]:"1.4"
[ammo_type]:"medium"
etc.

The dev could probably use that though.
Chan Weak 2017 年 9 月 5 日 下午 4:47 
try coding this into the weapon/rocket:

void Update() {
if (rocket != null)
rocket.velocity += rocketSpeed;

if (rocket.hitSurface) {
Vector3 surfaceNormal = rocket.hitSurface.normal;

for (int i = 0; i < Random.Range(minBulletsToCreate, maxBulletsToCreate), i++) {
// Assuming the bullets move on their own
Instantiate(bullet, rocket.transform.position, Quaternion.Euler(surfaceNormal + Random.onUnitSphere * randomBulletDirectionMagnitude));
}

Destroy(rocket);
}
}

(i asked some people about that burst bullet rocket thing to help u out :steamhappy:)