安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The XCOM 2 SDK, comes with good documentation. If you already have it downloaded, take a peek in this folder "Steam\SteamApps\common\XCOM 2 War of the Chosen SDK\Documentation" There is are segments on soldier customizations, character props, as well as character shaders.
When starting, I recommend exporting the textures for some of the base game armors that have the look you want to replicate. That way you can see what color values give you the results you want. I'm not sure if I remember correctly, but the most important reference textures would be Albedo (base color map which are the RGB colors), Metallic (Grayscale texture), Specular (Grayscale texture).
I'm a bit rusty on the specifics, but hope this helps!
Can you provide me a direction where I can start to mod the original helmets and masks?
Do I need to paint the textures myself, or there is a workaround, using some procedure generated materials like in Blender?
War of the Chosen
NOT war of the chosen!
NOT WotC!
I wouldn't say it's necessary , but keep it mind if you run into problems with 2k's launcher and that game.