安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I will try to create a shield balancing mod, to make it more usefull with melee weapons, medium usefull for guns and almost useless for rifles (who could wear a shield and aim with a rifle at the same time?).
A side-note, just thought of a perhaps-novel idea for melee weapons - combining melee weapons and shields into one; Club&Crude Shield is one item that either replaces the Club, or is a small upgrade, which is just the weapon/shield stats rolled into one, two-handed weapons either lacking a defensive counterpart, or having bucklers/smaller defense items rolled in?
What I did for the moment was creating another profession mod called "Ninjas", adding Ninjas to the game, as well as the skill "Martial Artist" with a very strong focus on melee fighting. Try it - perhaps the Ninjas are already enough to keep one of the in the group for melee fighting. They also have completly new Skilltrees with melee specialization (almost each skill buffs 2 stats).
The new mod should be visible in about 20 minutes.
I.e All Fighter level-up skill-choices increase one of or all of accuracy/damage/evasion/healing rate, but very small amounts, in addition to the chosen skill?
Broad Example; 'Accuracy' is chosen, giving a +20% Accuracy, but it also gives 2%-5% Damage/Evasion/Attack-Rate. Or Spotting is increased by +4 tiles, but also gives 2%-5% increase for Damage/Evasion/Accuracy/Attack-Rate. In theory, after multiple level-ups with small bonuses adding up, a Level 4 Fighter will certainly do more damage, have better accuracy and evasion as well as attack a little faster than a Level 1 Fighter, generally being rather better and more of a loss should it occur.
Going further, more negative traits would be nice too to offset more positive traits, or situational/give-and-take traits.
We're now talking more professions, as you've done with a 'Fun Fair' profession mod, I've seen another mod that 'removes sucky trait combos and gives each profession 1 main skill and 2 minor skills'. Something like that would be excellent; One or more high-chance traits that have a small, not insignificant boost to their relevent skills that each profession has unique.