安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










<Row Name="ICON_ATLAS_TCS_GLASS_RESOURCE_FONT_ICON" Baseline="6" IconSize="22" IconsPerRow="1" IconsPerColumn="1" Filename="TCS_GlassResource_FontIcon.dds"/>
...and then an entry like this under IconDefinitions:
<Row Name="TCS_RESOURCE_GLASS" Atlas="ICON_ATLAS_TCS_GLASS_RESOURCE_FONT_ICON" Index="0"/>
After that, you should be able to use [ICON_TCS_RESOURCE_GLASS] or whatever your resource is and it will show up correctly in text.
Awesome patch, just had a game with Sidon and everything ran smoothly with Resourceful and glass trading.
If you don't mind me asking, when making Glass, did you ever have the Glass luxury icon that is displayed across the top bar not appear, and instead show something like ICON_RESOURCE_GLASS? If so, what did you do to fix it?
Now that you've added the possibility to trade them away anyway though, maybe it would be nice to write something like "these luxury resources are tradable" or something to Sidon's suzerain text, so it's apparent they are different from the luxury resources given to you by vanilla city states.