Sid Meier's Civilization VI

Sid Meier's Civilization VI

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8 Ages Of Pace
   
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Type: Mod
Mod: Gameplay
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10.896 KB
2017 年 8 月 13 日 上午 8:30
2017 年 11 月 8 日 下午 3:37
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8 Ages Of Pace

在 Olleus 的 1 个合集中
8 Ages of Strategy
3 件物品
描述
As you might have noticed, this mod has not been updated to deal with either expansion packs. I have had no interest in Civilization 6 for a while, and do not imagine I will be getting back into it. Therefore, I will not be updating this or other mods for the forseeable future.

Someone else, however, has done so here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1667071231
If you have Gathering Storm, I recommend you use that version, add post any comments or questions on that thread.


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Do you find the pacing of the game feels off? Eras rush pass you at break neck speed? No time to build wonders, improvements or districts until they're no longer needed? Units move so slowly on roads the war is over before they get anywhere? Borders full of holes even in the modern era - which begins in 1500?

Then 8 Ages of Pace is the mod for you! This mod fixes many of the imbalances in the pace of the game such that it feels complete from the Ancient to the Information era. Changes include more significant road upgrades with passing eras, slightly faster border growth, and techs/civics that get significantly more expensive with later eras. All side effects of these changes have been properly taken into account (such as GP cost and the science boost they give). The in game calendar has been changed so that the date displayed with the turn counter matches more closely the historical level of progress reached at that point.

This works on all game speeds (online, quick, normal epic, marathon). No matter which one you play with, techs and civics will be slower while roads and borders are faster.
热门讨论 查看全部(2)
15
2018 年 2 月 25 日 下午 2:22
Bug Reports
Olleus
0
2018 年 3 月 16 日 下午 4:16
Spanish Translation
Arbolito
343 条留言
Captain_Americana(ttv) 4 月 9 日 下午 3:08 
link no longer works
VMacWolfV 2019 年 10 月 17 日 上午 10:38 
@terlin you do not need GS to use the updated version that raven_2012 linked to
Terlin 2019 年 10 月 17 日 上午 9:56 
is there a Rise and fall version of this somewhere. I do not have gathering storms nor do i want too.
Royal Raven 2019 年 7 月 27 日 上午 10:52 
RobynsEgg 2019 年 6 月 12 日 下午 10:49 
Yep, mod doesn't work at all with the latest dev mod or changes
NotHeAgain 2019 年 3 月 21 日 上午 8:57 
pls do an update for this mod :)
fhqwhgads 2019 年 2 月 26 日 下午 11:27 
@Moyocoya It does adjust great person costs, but the costs scale by era. In early eras the increase is small.
Moyocoya 2019 年 2 月 26 日 下午 8:35 
@=[NK]= Col. Jack O'Neil
Yes, but as you can read in my comments in the related mod, it does not work properly. I had not tested it deeply, but in the first turn it appears that it makes no changes to great people speed which leaves this feature unbalanced. I guess the only change made compared to R&F was to get a proper science/culture cost for future area, which is not enough to make an 8AOP "reloaded".