Team Fortress 2

Team Fortress 2

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CTF_2Fort (anti cap fun)
   
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游戏模式: 夺旗
文件大小
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13.377 MB
2017 年 8 月 5 日 下午 1:07
2017 年 8 月 6 日 上午 7:32
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CTF_2Fort (anti cap fun)

描述
A fine 2fort version with a trolling intelligence briefcase.

Try it yourself. I don't want to spoil the fun :3

Absolutely perfect to deal with capf#gs ^_^.


Enjoy.

CHANGELOG Sunday August 6Th (11am) :
(I will be uploading a video soon)
&
I just noticed that the map was compiled wrong and looks like mat_fullbright 1.
I will fix this as soon as possible. Sorry for the inconvenience!


CHANGELOG Sunday August 6Th (4pm):
I compiled it again, but everything that should have been reflective is still showing the missing texture.
9 条留言
NextKurome76TheSoldier 2020 年 4 月 1 日 上午 10:30 
buildcubemaps in console fixes the error bugs
sc00t 2019 年 10 月 13 日 上午 8:28 
its funny to me
Chib  [作者] 2018 年 7 月 22 日 上午 4:37 
Or check out my Orange edit o3o
Chib  [作者] 2018 年 7 月 22 日 上午 4:36 
I made it fairly impossible to pick it up. Nowadays 2fort rounds also last forever, I made this so people would try literally everything to get their hands on the intel by using teleporters, sentry jumping, sticky pushes and other ways to get a large amount of momentum. I just uploaded this for the fun of it. I don't even think anyone ever played this.( also probably because of some errors that occured during compiling) Feel free to check out my other map Koth_Tunnelwood!
Tic-Tax 2018 年 7 月 20 日 上午 8:54 
I know its a joke map, good idea, but how do you get the intel??? XD
Chib  [作者] 2018 年 7 月 20 日 上午 12:06 
It's mode is CTF but made impossible. It's meant to be a silly map, nothing serious.
Tic-Tax 2018 年 7 月 19 日 下午 1:14 
How is this CTF, its more like a training mode, not llike its a bad thing.
Chib  [作者] 2017 年 8 月 6 日 上午 7:33 
CHANGELOG Sunday August 6Th (4pm):
I compiled it again, but everything that should have been reflective is still showing the missing texture.
Chib  [作者] 2017 年 8 月 6 日 上午 4:05 
CHANGELOG Sunday August 6th :
(I will be uploading a video soon)
&
I just noticed that the map was compiled wrong and looks like mat_fullbright 1.
I will fix this as soon as possible. Sorry for the inconvenience!