Kenshi
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All Clothes have Stats V2 (Now With CE)
   
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2017 年 8 月 4 日 上午 12:28
11 月 23 日 上午 10:07
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All Clothes have Stats V2 (Now With CE)

描述
Allright Big update everyone. buffing the protection stats on these items. just putting it all in the description cause its Alot.

Defense Buffs

Trash tier - Ragged , ripped , and worn out clothing 6% blunt bonus 1% cut
-Halfpants Ragged
-Rag loincloth
-Rag loincloth dyed
-Worn out Shorts
-Black Rag Shirt
-Rag Shirt
-Black Rag Shirt
-Dyed Rag shirt

Common Tier - Everyday Clothes 7% blunt bonus 2% cut
Ashland Hat
Ashlander Stormgoggles
Cap
Square goggles
Straw Hat
Sandagosa
Wool Hat
Cloth Shirt
Black Cloth Shirt
Turtleneck
Black Turtleneck (New Item)
Dyed Turtleneck
White Vest
Black Vest(New Item)
Cargopants
Cargopants (colored)
Halfpants (colored)
Monk Pants
Stout Hessian
Stout Hessian Uniform
Monk Robe
Dyed Robes

Specialized Tier - martial artists, ninjas and assassins 8% blunt bonus 3% cut
Martial Artist Bindings
Gi Pants
Ninja Pants
Ninja Gi
Gi
Basket Hat

Luxury tier - Rich people Clothes 8% blunt def bonus and 4% cut
Nobles Robe
Nobles Trousers

So a brief explanation as to what these percentages mean to the uninformed. A 12% def bonus would be how much more def the item gets by the time its masterwork tier. You still get some extra defense at every tier just not the full 12%. A 12% bonus would only be 2% at prototype Grade. Since there are six grades total and 12 divided by 6 is 2 its a 2% increase at each grade. None of these items get a 12% bonus but 12 was an easy number to explain the math behind how it works.


Stat Buffs

Monk Robes and Monk Pants = Dodge Mult 1.01
Gi and Gi Pants = Dodge Mult 1.05 and Combat attk/Def +1
Ninja Gi = Combat attk/Def +1
Ninja Pants = Combat attk/def +1
Basket Hat = Combat attk/def +1 and asassination mult 1.05
Noble’s Robe and Trousers = Athletics Mult 1.05
Stout Hessian and Stout Hessian Uniform = Combat Def +1
Dyed Robes and Trousers = Unarmed Bonus +1

Stats other
Set Cut Resistance to 0 for all items

Misc
Changed armor class name to cloth for all applicable items.
热门讨论 查看全部(1)
1
2020 年 12 月 8 日 上午 3:52
Report Bugs Here
Baby Shark
63 条留言
Baby Shark  [作者] 11 月 23 日 上午 10:08 
So i already started editing the values about a week ago. Im just slow as hell. Gave every item a second look. Everything should have a cut effiency of 30 or 40 percent. Let me know if i messed up anywhere. ill make an NCE Patch later for people
Redarmy 11 月 23 日 上午 6:38 
as others have said, not a fan of NCE. It causes unbalance issues, iv had this mod subbed to since day 1, its still 1st in my list of DL'd mods, but im gona unsub right now.

If you ever remove NCE from it il add it back. Gota keep Kenshi as vanilla as possible man, mod was great adding a few slight armor values to clothes in the beginning though.
Yehoria 10 月 31 日 上午 4:22 
I agree with Virplexer. I don't like what NCE dos, and would like the option to not have it. However, the resistances are so small, that it doesn't really matter that much anyway...
Thebrokenbucket 8 月 20 日 下午 4:28 
no NCE addon plz...
Thebrokenbucket 8 月 20 日 下午 4:26 
interesting
Virplexer 2024 年 11 月 22 日 下午 10:01 
I think NCE should have been an add-on for the mod rather than in by default
NonExistantFlower 2024 年 3 月 27 日 上午 8:15 
Can you turn off the NCE in settings or something?
VillbliTårta 2023 年 12 月 1 日 上午 9:50 
patch without NCE please
Salty Oreos 2023 年 10 月 2 日 上午 11:51 
Coming back here again for the dyed versions.
You left off a zero in FCS.
The colored halfpants and cargopants are 0.7 blunt and 0.2 cut bonus instead of 0.07 and 0.02 not to mention the halfpants should be 0.06 and 0.01 since that's what you put the uncolored versions as.
The dyed rag loincloth also has pierce protection unlike the undyed version
Niska24 2023 年 9 月 28 日 下午 2:49 
This mod looks great! can we have a patch without NCE please :)