Cities: Skylines

Cities: Skylines

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BI City Seoul_B1
   
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4.770 MB
2017 年 7 月 30 日 下午 1:45
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BI City Seoul_B1

在 AliTarGz 的 2 个合集中
Astana. BI City Seoul Residential complex
17 件物品
Astana city
66 件物品
描述
This is a residential building - BI City Seoul.

Type of building: Highrise RICO 5th lvl
Homes/Family: 80
Construction cost: 28000
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Model info:
Tris = 7925
Texture size = 512x512
Texture types = d, i, s, c

LOD info:
Tris = 747
Texture size = 512x512
Texture types = d, i, c


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If you like my building, you can support me on:
Patreon [www.patreon.com]
5 条留言
ラデミリオン 2020 年 1 月 25 日 下午 3:25 
Can't tell you why but this building gives me a constant "Object reference not set" error. It's a shame too, seeing as it's a really nice building!
Avanya 2017 年 7 月 31 日 上午 10:49 
It should definately be possible to have a lower tris count, but it can be hard to tell how much (or how little) detail to keep. I'd be happy to take a look at your LOD and see if I can give some pointers to get it lower but still keep the quality of the model. You can also peak at how others have handled similar shapes and see how much detail they kept. Kliekie's high school comes to mind as a good example of an irregular shape and a low tris LOD. :)
AliTarGz  [作者] 2017 年 7 月 31 日 上午 8:01 
But I have made the size of textures for the main model small. Frankly speaking I thought that 100 triangles is too little for display high-quality lod-model
AliTarGz  [作者] 2017 年 7 月 31 日 上午 7:51 
Thanks for council. :)
Unfortunately I didn't manage to make less quantity of triangles with such geometry.
Avanya 2017 年 7 月 31 日 上午 6:25 
This looks very nice! Though I gotta say 700+ tris for a LOD model is too much - remember the goal is to get as low as possible and the recommended is 100 for buildings. It's a shame it's so high, since the building looks really nice. :/