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报告翻译问题









- Her uproot german suplex, in her priority list, is already a pinning move so you can use that slot for something else since it's currently set up to pin after use.
Holy heck, sorry for leaving a friggin' book here. Hopefully some of this was useful to you.
- Her upper arm tattoo floats, because that design sits poorly on the female arm. You could try using the small male upper arm, and sizing down her arms slightly to make it look a bit more natural but keep the overall size of her arms intact.
- I think the bodybuilder waist worked pretty good for what you used it for on her first two costumes. The third and forth, it didn't really work, for me personally. The lower portion of the bodybuilder body has a lot of really terrible texture work that is very visible when you use low cut shorts with it. Example being if you do the standard front/back pose, you can see the blank space the preset undergarment is suppose to occupy. In motion, it looks even more awkward, with the front being a gnarled mess of lines. This has more to do with the piece itself then your work. I find that part hard to work with as well.
- I'm not sure the look you were going for in regards to her forearm gear, if it's suppose to be separate from her hand cloth. If it's suppose to be two different things, that's fine, if not, you might want to consider using the wrest tape or the body suit piece instead since a portion of her wrests are not covered currently. While it's not normally noticeable, during some animations (picking up opponents especially) it's very obvious.
-Her head seemed very large, which might be intentional to give the illusion of her hair being a bit more full bodied. It seemed a bit off to me though when set up next to other edits. In peeking under the hood, I noted her first three costumes and her fourth didn't have the same head size as well.
...Apparently my comment is too long so have to split it.